Open source on OS X: June 2008 Archives
Matt Asay thinks (and has thought for some time) that the Macintosh is the best place to do open-source development. And he points out that he's not alone in this opinion. (And here's another post along the same lines.)
I happen to have a Mac — a 5-year-old iBook G4 running OS X 10.3.9 that I just recently gutted to replace a dying hard drive — and I've been thinking more and more about running Unix apps on it.
I've been reading an O'Reilly book on the subject, and here are two places that seem essential for bringing free, open-source apps to the Mac:
If anything, the relative uniformity of hardware in the Macintosh world, and the tight integration between OS X and the machines on which it runs, makes a lot of the Linux/BSD problems we have in terms of hardware compatibility go away.
What I can't get with, though, is the high cost of Mac hardware and software (and yes, you are paying for both when you buy an Apple machine).
Still, this does bear thinking about. And so I will.
Why this could work for my company: While there are a great many image-editing programs in the free, open-source software world, the work we do here, fortunately or not, depends on features that only Adobe Photoshop offers. Yes, I've been learning to use Photoshop because for some of the things I need to do, there's no alternative.
And then there's Flash. I don't like technologies for which the development tools are not free and open. But there's Adobe again, with Flash development nestled in its Creative Suite.
And then there's the print publishing system that our company only supports on Windows.
And I still want to run the free, open-source applications I've grown to depend on, including OpenOffice (which is coming to Mac natively in version 3 anyway), the lightweight image editors that I still can use (MtPaint!!) for some tasks, excellent text editors (Geany, the HTML-focused Bluefish) and even full desktop environments like GNOME and KDE.
If costs be damned, the Mac with Adobe CS, Windows and X11 with all the Unix apps I want just might be the ideal platform.
But I'm not throwing Linux over the side of the boat just yet. There's the part about Apple's hardware and software being closely guarded and ... closed source. Then there's the cost. More to start with, and more continually for operating-system upgrades and proprietary software upgrades as well.
In the corporate world, where money is supposed to flow like so much water, this Mac solution very well could work.
But in the real world, who can afford it?
For many, the solution remains free, open-source operating systems with greater stability, longer support, better hardware detection and configuration, full power management and better applications that can do all the things we need to get done.
And as Linux in general, and distributions like Ubuntu in specific, gain(s) traction, hardware makers just might start paying attention to drivers that make their equipment work seamlessly with Linux without making the user dive head-first into geekery. That would level the playing field considerably, but the issue of mixing proprietary software with FOSS still looms over the discussion. (And yes, I'm not mentioning WINE on purpose, though maybe I should.)





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