Battlestar Galactica: Rapture

The standoffs from last week all get resolved one way or another, leading to some tensions, reunions and loyalty shifts. Yippee!

 

A note to first time BSG watchers; these aren’t the reviews for you. I plan to write about the show with the ending in mind. If you haven’t seen the show, you will be spoiled on stuff that happens at the end. You’ve been warned.

So, the second part of the midseason break is over, and more or less, “Rapture” got the job done (even when the dialogue was plodding; I’m starting to see Jacob‘s criticisms on David Weddle and Bradley Thompson more and more). All of the plot threads for the last episode were wrapped up while moving the overall story along to the next phase (and the rest of the season).

 

After getting his destiny all mixed up with D’Anna’s, Baltar is back with his people, who all hate him, who are sorry he survived and who will spend the next 10 episodes finding new and interesting ways to torture him, physically and emotionally. What’s heartbreaking is his quest had nothing to do with the fleet or betraying them or anything but his need to know if he’s a Cylon. They won’t believe him, but why should they at this point.

 

But happy news, Hera is back with her family. In one of the show’s most heartbreaking scenes, Athena convinces Helo to kill her so she can rescue their oft-kidnapped daughter. He does it, because he knows it’s the only way, but man, Helo in pain is just so hard to watch. But that scene really does demonstrate just how far Grace Park has come as an actress; in the first season, I would say she was easily the show’s weakest link. There were noticeable improvements in Season Two, but now, she’s grown tenfold in her craft. By the end, she’s one of the show’s strongest assets, a sentence I never thought I would type.

 

Also along for the ride in the fleet is Caprica Six, who once again instigated an incident of Cylon-on-Cylon violence, killed Boomer and helped Athena escape with Hera. The war heroes have split up, because Boomer wants to be the machine while Caprica wants to be fully human. New Caprica had more ripples than we thought.

 

“Rapture” also marks the last time we’ll see Lucy Lawless this season. She won’t be back until “The Hub” (can’t wait!), but really, after this episode, I can’t really blame the Cylons for wanting to get rid of her. Cavil has his own reasons to keep her knowledge secret, but even before she saw the faces of the Final Five, she was a threat to Cylon unity.

 

In civilized society, that’s not what we’re supposed to do; we’re supposed to talk to each other, work out our differences and come to some kind of consensus so both sides can win a little without losing too much. Cylons, for all their talk of unity and togetherness and love, are drifting apart and here’s the first big schism for their tribe. She was the kid with matches who stumbled upon a cache of dynamite, and she knew good and well what she was doing when she lit the match.

 

She was far too dangerous a player for Cavil and his dreams of control and robotic superiority to keep around. Shame she became so unpredictable and untrustworthy the other Cylons agreed with Cavil. I get her rage at Cavil later, but really, that one is all on her.

 

One last note here; I found the ground battle stuff a bit on the boring side, except for Lee and Dualla’s interactions. The dude has some nerve, sending his wife out to save his girlfriend’s life. Dee is such a good officer that she follows his orders to the letter and saves the day, but she’s no pushover either. She binds Kara’s wounds and at the same time gives Kara crap about her dalliances with Lee. That’s my girl.

 

Next up: “Taking a Break from All Your Worries”