By Ryan Riley, Contributor
About a year ago I was lurking around the graphic novel rental section of Pulp Fiction (back when they had one) and I happened upon a little-known Vertigo book called Proposition Player. I glanced at the cover and probably would have put the book right back down if I hadn't come across the words "from the creator of Fables" just below the title.
Anyone that has read my previous columns can tell that I am an unabashed fan of the Vertigo comic Fables written by Bill Willingham. It is one of the finest comics around and one of the few I would heartily recommend to folks that aren't necessarily fans of comics. Fables is that good of a book. So that was endorsement enough for me to give Proposition Player a read, at least through a rental.
I read it and was blown away by both its unique premise and its unapologetically flawed characters. I took the book back and resolved to pick it up for keeps when I got my next paycheck. Unfortunately, the book was no longer in stock when I got paid, and Mike told me that the book had been out of print for a while, so no new copies were due in anytime soon.
A little less than a month ago I was looking through the half-price shelves at Pulp Fiction and found a used copy of Proposition Player. Needless to say, I grabbed as if I were Homer Simpson grabbing the last donut in the break room at the power plant. That is to say, I grabbed it really fast.
Written by Bill Willingham with art by Willingham and Paul Guinan, Proposition Player tells the story of Joey Martin, a semi-professional poker player. Joey works in Las Vegas at the Thunder Road Casino as a proposition player, which is a freelance employee that plays at poker tables in the casino to fill up space in weaker games until more paying customers get dealt in. The hourly wage the casino pays Joey is a pittance, but he gets to keep any money he wins and it helps him hone his poker skills in anticipation of the day that he saves enough cash to enter into a big-stakes poker tournament.
One day Joey and his fellow casino employees are having drinks after work and they ruminate on how miserly and superstitious the casino patrons are. One of them, Earl, remarks that he isn't the slightest bit superstitious, and Joey decides to test that by employing a variation on the Milhouse gambit from "The Simpsons": He offers to buy Earl's soul in exchange for a free beer. Earl decides to take him up on it, as does everyone else in the bar that overhears the offer. Joey's winnings are significantly reduced after this stunt-gone-awry, but that turns out to be the very least of his problems. Shortly afterward he is approached by an agent of Heaven named Bill about the souls he has purchased, which turn out to be very real indeed.
From then on, both Heaven and Hell are putting the full court press on Joey to get their hands on the inadvertently-obtained souls. Bill takes Joey into a bar in the ethereal planes filled with former deity-types like Moloch and Anubis, who ask Joey about his approach for obtaining souls and hatch a scheme to partner with Joey to get back into the game. Hell, for its part, takes a somewhat more subtle approach, sending the seductress demon beauty known as Hell Mary to try and coax Joey into selling them the souls. Then Heaven gets impatient and instructs its agents to kill the people whose souls Joey has in their possession in order to put pressure on him. From there things get really interesting.
Existential story aspects aside, there's just something about this story that comes off as realistic. Willingham gives his protagonist and his human supporting cast all-too-human dialogue and characteristics, and the artwork doesn't shy away from the fact that these people are all pretty average schlubs. You could actually see yourself running into characters like this at a third-tier casino in Las Vegas. The agents of Heaven and Hell and the rest of the miscellaneous deity-types are drawn in larger-than-life fashion, as they are meant to be, and stand out in sharp contrast from the human characters.
Proposition Player is, at its core, a story of a gambler that decides to place the ultimate bet. But the beauty of any well-crafted story is that it has many layers to it, like onions (and ogres). It's a story about subjects that some of us mere mortals take way too seriously, religion and the human soul, but the story itself never does so. In my opinion that is the most beautiful thing about this comic. It also offers a somewhat humorous answer to the question that Joan Osborne (and Dr. Evil) asked in the 1990's: What if God was one of us?
