It’s here. “Street Fighter” — one of the founding fathers of the contemporary fighting game genre (as well as many basic fighting game principles), has been released onto Xbox Live Arcade. My feelings on Street Fighter could take up another entry/column entirely, so I’ll use this space to rattle off the features, according to Capcom.
Oh, BTW, this version is “Street Fighter II: Hyper Fighting.”
Online game options
o Before entering a game lobby, users can choose from Ranked? or Player? options
Ranked Match this competitive setting affects a players rating and ranking on the worldwide leaderboard and features 1 vs. 1 fighting with no immediate rematches after a fight
Player Match this casual environment does not affect ratings or rankings and offers the choice of Traditional or Quarter Matches
o Traditional Match 1 vs. 1 fighting which allows rematches at the end of a fight
o Quarter Match entirely new mode for Xbox Live Arcade which is a spectator-based system as a tribute to the arcade roots, allowing online competitors (2 competitors and up to 2 spectators) to use a virtual quarter? to buy into? heated two player matches.
o Once the type of match is selected, players can then choose from three options
Quick Match jump into a match quickly for instant action
Custom Match the best possible match is determined by sorting through a set of filters including number of rounds turbo speed, chat on or off and friends only
Create Match the most popular method for coordinating invite-only matches among friends which allows you to choose among several settings.
Offline game options
Arcade Mode simulates the single-player Street Fighter experience where gamers must work their way through a ladder of opponents until they face off against the final boss.
Vs. Mode allows two friends to select characters and battle it out.
Training Mode lets gamers practice their fighting skills against a CPU character
CPU Battle duke it out against a CPU opponent
Overall the most coveted leaderboard showcases the best overall players from around the globe as determined by a simple point-based system.
Monthly uses the point-based system to designate the best players in the past 30 days
Best Character rankings based on who is the best at using each game character
Consecutive Wins tracks winning streaks to see who has won the most matches in a row
Achievements complete more than 10 offline and online objectives
Fully customizable control options players can map attacks to any of the main buttons and have the choice to map all three punches and/or all three kicks to a single button which simplifies complex moves
Updated menu screens provide easier navigation
Sound options control the volume of the music and sound effects