Piercing the Wii’s aura — fanboys beware

At E3, many folks (including myself) played Nintendo’s Wii for a scant playing session and came away singing its praises, or at least voicing how intrigued we were. Then came the whole “changing the way everyone plays” bandwagon, rolling into our collective gaming psyches.

To that, Ryan Garside of Bit-Tech says: Whatever. He got to play Nintendo’s new console for an extended period of time — away from the buzz, drooling fanboys and hype of the big conventions — and writes that while new, the Wii might not be the revolutionary force of nature a lot of people are expecting it (or want it) to be. It’s a solid, comprehensive read that brings up a lot of good points.

I’ve always looked at Wii as something with the potential to be great — which is no different from any other game console that’s come out during the holidays. However, the most negative aspect facing the Wii is it’s potential to be seen as nothing more than a silly toy — the Elmo of game systems.

“Cute” and “silly” can be pretty damning places to end up when it comes to gaming tech, especially when the industry and gamers have worked hard to dispel the games-are-for-weird-kids image. From what I’ve seen, gamers don’t like novelties and doo-dads — remember the Power Glove and Virtual Boy? Heck, how many people were ready to embrace the DS and its stylus right off the bat?

It’s true, I really enjoyed Wii — for the half-hour (at most) that I got to play it. Could I do it all day, every day? I don’t know. Gaming is a lifestyle now, and it’ll be interesting to see how much the Wii fits into that.