E3: The wrapup odyssey begins

I don’t even know where to start. You never do, really, when you get to see so many games that could shape the face of the industry in the immediate future. I’m going to be spending the next few posts catching up — I’d have love to have done daily updates during the show, but I elected to stack my day full of appointments, so I didn’t really have the time to write anything cohesive. I also wanted to take some time to mentally digest the events of the week, so that I’m not firing off random impressions — just to write something contradictory later on.

There are going to be a lot of mixed thoughts on how E3 went this year. Some people loved the fact that they didn’t have to wade through an ocean of idiot fanboys to get within sniffing distance of Rock Band. Other loathed the nomadic wandering from hotel to hotel, paying parking fees and riding shuttles to make the next appointment. Others took every opportunity to party and drink themselves stupid.

Personally, I enjoyed it. I live about an hour away from Santa Monica, which was blessed with outstanding weather the whole week. I got to see most of the games I wanted to see, and I got some really good playtime in to balance out some of the standard watch-me-play demos. I ate free food and even went to a mock funeral at the end. I’ll catch you guys up on all that stuff during the week.

Until then, go play something.