More Killzone 2: Early multiplayer thoughts

If I’m still up at this time, it means I’ve found plenty to like about a game. Even though I think the single-player campaign was a little stunted, the multiplayer’s got more than enough to keep a person chained to their couch/gaming chair/cushion/worn spot on the floor.

As I write this, I’m attempting to move up in my multiplayer ranking, shooting at the enemy and mostly failing. I’ve got little or no lag in a 32-player game, and I’m really enjoying how mission types are handled. While most games stop and reload after a task is completed, Killzone 2 continuously rattles off one mission after another on the same map, which, to me, speaks to the versatility of the game’s levels. Of course, you’ve got the option to only play one mission on a map, but I like the commitment the “series” approach demands from the players.

OK, I just took a shotgun blast to the face. I can’t end the night like that. The next time I talk about this game, it’ll be in a full review.