Fallout 3: Pitt

The Pitt, the upcoming DLC for Fallout 3, will be available March 24th for Xbox 360 and Games for Windows for 800 points/$9.99.

Catching up … Gradius ReBirth is out

Sorry. I’ve been preoccupied with Resident Evil 5, so I’ve been delinquent. I’m throwing some day-old Wii news at you. Konami released Gradius ReBirth on WiiWare, and you can download it for 1000 Wii points. It’s rated E for Everyone. Old-school Nintendo Entertainment System gamers will rejoice, as Gradius was one of the more memorable side-to-side pure shooters ever. Ah, the days when I remember my older brother throwing cartridges at the wall whenever he died at a boss for the 10th time — games were harder back then.

Anyway, I got shots, and now, so do you: Enjoy. Remember, it’s retro homage stuff.

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Review: Halo Wars

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Ensemble Studios helped to lead the RTS revolution since their first game, Age of Empires, in 1997, and the following entries into the series would continue transforming the often arcane rules of tactical warfare into a language that spoke to every level of player with a healthy dose of history. It would become one of the most influential approaches to the genre in recent times. Unfortunately, history also tends to repeat itself in the worst way possible.
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New screenshots for Fallout 3 DLC

The new downloadable content, as you may or may not know, is from The Pitt, which is slated for a March 24 release. It’ll cost you 800 points on Xbox Live and games for windows. Enjoy the newly released shots. If you want a closer look, just click on them.

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Also, here’s what we thought about Fallout 3 when it originally came out.

Mini-review: Grand Theft Auto IV – The Lost and Damned

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As if driving around Liberty City and throwing down with a Serbian national isn’t enough, now you get to do it donning the colors of a fictional badass biker gang. That’s the premise of this new downloadable episode from Rockstar, which further sharpens the edge of one of 2008′s best games.

When I first reviewed the game, I talked a lot about the depth and dimensions of the character of Niko Bellic. Johnny Klebitz, the biker protagonist in this new episode, doesn’t have Niko’s grizzled Euro charm, but his presence and the presence of his friends infuses the Liberty City experience with a gruff dose of old-fashioned Americana. Johnny rarely loses his hog-riding machismo, whether its delivering drugs, fighting rival gangs or talking business with a fully-nude senator in a spa.

I also thought it was interesting how attached I was to Johnny’s customized chopper. The GTA series has usually encouraged the player to be a vehicular nomad, but it looks like Rockstar has an understanding of how biker culture works, at least on a surface level. If anything, it’s added a little more enjoyment to the simple act of traveling from one end of town to the other. Some of the characters are already staring to grow on me, and the voice acting, once again, is top shelf. The game also does a pretty solid job of weaving together the storylines, so you’re going to see some familiar faces — you know, before some of them die.

Overall, I almost forgot how much I enjoyed Liberty City the first time I went through it. Now that I’ve got a bike (and biker) to call my own, I certainly don’t mind visiting it again.

Review: Killzone 2

Killzone 2 is dirty. Grimy. Hard. It’s a butt-scratching, steak-and-fries eating, beer-drinking shooter that lives down the hall from games like Gears of War, eschewing much of the galactic frilliness one sometimes sees in other games set in the far future. There are no lasers, massive robots, or delusions of universal heroism. You get bullets and fire, f-bombs and blood. And that’s plenty.
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More Killzone 2: Early multiplayer thoughts

If I’m still up at this time, it means I’ve found plenty to like about a game. Even though I think the single-player campaign was a little stunted, the multiplayer’s got more than enough to keep a person chained to their couch/gaming chair/cushion/worn spot on the floor.

As I write this, I’m attempting to move up in my multiplayer ranking, shooting at the enemy and mostly failing. I’ve got little or no lag in a 32-player game, and I’m really enjoying how mission types are handled. While most games stop and reload after a task is completed, Killzone 2 continuously rattles off one mission after another on the same map, which, to me, speaks to the versatility of the game’s levels. Of course, you’ve got the option to only play one mission on a map, but I like the commitment the “series” approach demands from the players.

OK, I just took a shotgun blast to the face. I can’t end the night like that. The next time I talk about this game, it’ll be in a full review.

God of War III stuff, and a mea culpa

I was on furlough for a week back in mid-February, but I managed to head to the God of War III preview event in Los Angeles under the umbrella of prolific gaming site worthplaying.com.

I wrote a preview for them (I had the time, after all) and you can see it here. With April Carlson of the Gaming Angels co-piloting on interviews, I think I got some good stuff. Take a look.

By the way, my apologies to some people who dropped comments on previous entries. For some reason, they got blocked by some unknown Internet force, so I didn’t know they were there, and sadly, did not respond. Also, sorry for the recent lack of posting. We’re taking furloughs here at the paper, which means many of us need to pick up the slack for others who are off. Thanks for reading or peeking at the very least.