When a game is called Bulletstorm, I immediately think of haphazard and colorful death ballets like the Devil May Cry series or Bayonetta.
But in reading EA’s announcement of the title today, that doesn’t appear to be what we’re getting. Instead, it looks like we should expect an Unreal-engine fueled first-person shooter that plans to introduce the “skillshot” system. If you can’t tell by the name, it’s a gameplay element that focuses on creating chaos with one shot. I’m not sure if that means causing structures to crumble or being the catalyst for gigantic explosions.
For the story, here’s what EA had to say:
Bulletstorm tells the story of a futuristic confederation protected by an elite band of mercenaries: Dead Echo. When Dead Echo members Grayson Hunt and Ishi Sato learn they’ve been working for the wrong side, they’re betrayed by their commander and exiled to the far reaches of the galaxy. In Bulletstorm, Grayson and Ishi find themselves surrounded by hordes of mutants and flesh eating gangs in an abandoned paradise. They have two objectives: get off the planet alive, and exact revenge on the man who sent them there.
We’ll see in 2011. The game is slated to come out for the Xbox 360, PS3 and PC.
Time to prepare your PCs for death come Q4 2010. Enjoy the trailer. The shots and art are after the jump. The first two images after it are the screenshots, the next two are art pieces. Click on the images to see bigger versions. The girl singing scores moderately on the creepy scale.
I’m not someone who goes bonkers over multiplayer features, but it’s Transformers. From the looks of it, this finally – finally– could be the Transformers game experience that actually nails the essence of the legend. If Activision makes good on blending the atmosphere of war with all of the goodness that comes with being an Autobot or Decepticon, the results could be scary good. I plan to crank “You’ve Got the Touch” while online and see how it feels. That’s my test. The game comes out June 22.
EA Sports doesn’t waste any time. Not long after the news broke of quarterback Donovan McNabb being traded from the Philadelphia Eagles to the Washington Redskins (and joining forces with Mike Shanahan, apparently the Mr. Miyagi for aging QBs) the makers of the upcoming Madden NFL ’11 sent out some photos featuring Mac 5 in Redskins colors. It’s also a timely way to keep Madden 11’s sense of improved detail in the consciousness to those members of the football-starved public who can’t find solace in either baseball season or the coming NBA postseason.
Because I don’t want to leave him out in this talk of trades and transactions, here’s a photo of former Arizona Cardinals pass-catcher Anquan Boldin, who was acquired by the Baltimore Ravens during the offseason.
Both of these photos not only show hints of pretty exquisite player detail in the game to come, but also two teams that have had better offseasons than my squad, the Pittsburgh Steelers. McNabb will be playing for vengeance. Boldin, the man who came back to play weeks after breaking his whole face, now joins the Ray Lewis crew. Our QB? Battling rape accusations and is in the position of soiling the reputation one of the league’s proudest franchises. I hope Dennis Dixon’s ratings are solid.
It seems like an eternity since EA Sports stopped making Major League Baseball titles, leaving gamers to decide between MLB The Show (if one has PS3), or the 2K games.
That’s meant an absolute disaster for XBox gamers, who’ve had only the 2K series to turn to each spring.
Every year, lovers of baseball and video games put the disk in their systems hoping it’ll be the year 2K finally breaks through and produces a game that’s both playable and engaging. And every year, it seems, the game is better than the previous year but never quite hits a home run.
Major League Baseball 2K10 shows the game’s designers are working hard to shake their reputation for warning-track ability.
George Broussard, the designer behind 3D Realms and Duke Nukem, has decided to take on all questions at formspring.me. Now anyone can ask him a question and hope that he answers it on the site. He’s already spoken his thoughts on a few of these, such as:
his preference for the Xbox 360 (but admits that he also likes the PS3)
that he doesn’t mind used games sales, but hates the way that Gamestop does it
that he doesn’t think that games are art. At least, not yet.
loves the Atari 2600
So take advantage of it quick! Now if only other developers were to do the same thing…
Edit (3.6.2010): Actually, yes they are. Pi Studio’s Kenn Hoekstra, courtesy of Blue’s News, has posted up a few more links to other devs that are doing just that: