Dark Souls is scheming of new ways to hurt you

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Demon’s Souls on the PS3 was a surprise hit to Atlus, who imported and localized the game for the States, and to Japanese developer, From Software.

It was tough, unforgiving, harsh in its execution of the challenges it threw at players, but rewarding to those that took the time to learn its systems and eventually take the fight back to the enemy. It was an action RPG that didn’t handhold you as much as it killed you – though dying was a big part of the gameplay anyway.

Now we have Dark Souls on its way – which is basically Demon’s Souls with a few tweaks, though it’s really a “spiritual successor”. Sony owns the name to Demon’s Souls, and with Namco Bandai publishing this one instead, well, you know how things go. But even the creators are distancing this game from Demon’s Souls and it sounds as if they have plenty of reasons to. New story, tweaked mechanics, a “base” type approach to advancing through each area, and tougher difficulty.

Wait, tougher? That’s what Hidetaka Miyazaki, director for the game, has come out to confirm in an interview on Sony’s blog. I loved the first game and the tougher challenge has piqued my curiosity to see just how it plays out. Looking at this trailer, it certainly isn’t pulling any punches. Not that fans would want it to.

Dark Souls is expected to humble dungeon crawlers sometime this year.