Game developers iD Software pioneered the first-person shooter genre with PC games like Wolfenstein 3D and Doom.
I still remember the first time I saw Doom, which happened during a church group event at my pastor’s house, of all places. His son showed off a Star Wars title and Doom on his PC, and I couldn’t believe somebody actually made a game where players could shoot demons while viewing the action from the perspective of somebody holding a gun. I thought the concept was wild, if not transgressive. (Although I wouldn’t have used “transgressive” anytime soon after the game’s 1993 release.)
The company’s newest project is Rage, another FPS set in a dystopian world. The developers and publishers at Bethesda Softworks today released “The Legacy of Id,” the first behind the scenes video for Rage.
Rage is scheduled for an Oct. 4 release for PC, PlayStation 3 and XBox 360.
I was on furlough/vacation when the Supreme Court handed down its decision in Brown v. Entertainment Merchants Association.
The 7-2 ruling affirmed video games enjoy the same First Amendment protections as cinema, literature and theater while overturning a California law that banned the sale of violent video games to minors.
Inland Valley Daily Bulletin colleague Mediha Fejzagic DiMartino wrote the following article on the court’s ruling. Her piece first published on www.dailybulletin.com on June 27. Read it after the jump.
Irrational Games and 2K Games today released a two-minute teaser trailer for Bioshock Infinite, the forthcoming title which won the Game Critics Awards “Best in Show” prize for its showing at this year’s E3 convention.
The teaser-trailer’s release precedes a scheduled July 7 broadcast of a 30-minute Bioshock Infinite special on Spike TV’s “Game Trailers TV.” The broadcast is set to include a play-through of the game’s 14-minute demo and an interview with Irrational Games president Ken Levine,
The teaser trailer, available here, introduces audiences to former Pinkerton agent Booker DeWitt and Elizabeth within the floating city of Columbia. In the game’s world, Columbia is a floating city that resembles the United States of the late 19th/early 20th century. The game takes place in 1912.
The first Bioshock immersed players in the underwater city of Rapture and a violent critique of Ayn Rand’s proposition of the virtue of selfishness. Game critics – especially philosophically-inclined ones – regard the title’s “would you kindly moment” as a pointed commentary on the illusion of choice within video games.*
Bioshock 2 also took place among the art deco architecture of Rapture, but Bioshock Infinite trades that venue for the Americana of Columbia. I expect the game’s writers to use the venue to express some kind of satirical viewpoint regarding American politics and culture, while simultaneously providing players with the chance to shoot at many, many enemies.
Bioshock Infinite is being developed for PC, PlayStation 3 and XBox 360.
Alicia Crawford, a young woman from La Quinta who attends Art Institute of California, won a $10,000 scholarship from Sony Online Entertainment, the company announced.
Crawford is the fourth winner of Sony’s Gamers in Real Life (AKA G.I.R.L.) scholarship. The prize comes with $10,000 and a 10-week internship at Sony Online Entertainment’s headquarters in San Diego where she will be assigned to the company’s Free Realms team.
The scholarship, Sony says, is intended to help young women get into the gaming profession. Free Realms, a free-roaming online game targeted at child players.
Crawford won the scholarship with these art submissions, inspired by Everquest II.
Fear 3, the third iteration of the paranormal FPS series goes on sale today. The franchise’s malevolent Alma returns to the game, as do her sons Point Man and the telekinetic Paxton Fettel. The game comes from Day 1 Entertainment and Warner Bros. Interactive Studios for PC, PlayStation 3 and XBox 360 and is rated M for Mature.
Also out today:
- Shadows of the Damned (Grasshopper Manufacture/EA Games). Action/horror title placing players in the role of a demon hunter. Released for PlayStation 3 and XBox 360 and Rated M for Mature
- Mystery Case Files: The Malgrave Incident (Big Fish Games) Puzzle/detective game with four-player multiplayer. Released for Nintendo Wii and rated E for Everyone.
- Cars 2: The Video Game (Avalanche Software/Disney Interactive Studios) Adaptation of the new Pixar movie about talking cars involved in racing and espionage. Released for Mac, Nintendo DS, Nintendo Wii PC, PlayStation 3 and XBox 360.
Tech-Out became self-aware around 9 a.m., June 21 and instead of declaring nuclear war, started a Twitter account.
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Former New York Times film critic Elvis Mitchell says in an interview with film site Indie Wire that he would like to see videogame developers present their work at the Los Angeles County Museum of Art.
Mitchell is new curator for the Film Independent/Los Angeles County Museum of Art
That said, Mitchell’s interests lie in expanding, if not redefining,
what it might mean to see a movie at an art museum. “I’d love to get in
the people who make videogames (like) ‘LA Noire,’ ‘Grand Theft Auto,’ he
said. “You can’t go to movies and not see the influence of those games.
I want to expand and not ignore the late 20th-century additions to
That also could include television. “For kids under 25, there is no
line of demarcation anymore,” he said. “There’s not that kind of
Personally, I think movies have had a greater influence on those games than the other way around. “L.A. Confidential,” one of my favorite movies, obviously influenced L.A. Noire and Grand Theft Auto IV players will remember an obvious homage to the famous bank robbery scene from “Heat.”
That out of the way, Mitchell’s idea sounds like a decent attempt to get draw Southern California movie fans and video game players (often the same people, obviously) to the museum. I like forward to hearing more about LACMA’s plans to exhibit games alongside cinema.
(Indie Wire, via L.A. Observed.)
Nintendo released “Legend of Zelda: Ocarina of Time 3D” on Sunday for the Nintendo 3DS portable.
The re-release include the original and “Master Quest” editions of the popular title in 3D, plus motion controls and a “Boss Challenge” mode allowing players to relive fights against dungeon bosses like King Dodongo and Phantom Gannon. (Nostalgia levels rising …)
Fans on the Internet are divided as to whether re-releasing a popular game that first appeared in 1998 for the Nintendo 64 and was also re-released for the Nintendo Gamecube is that much to get excited about.
Full disclosure: Ocarina of Time, in its original version, is my favorite game of all time. I plan on reviewing the game and posting my own opinions in due time as to whether the 3D version warrants a purchase. In the meantime, I think it’s safe to say this is the most popular game of all time to have “Ocarina” in its title.