<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
<title>Tech-Out</title>
<link rel="alternate" type="text/html" href="http://www.insidesocal.com/techout/" />
<link rel="self" type="application/atom+xml" href="http://www.insidesocal.com/techout/atom.xml" />
<id>tag:www.insidesocal.com,2009-01-08:/techout/36</id>
<updated>2012-02-08T17:26:02Z</updated>
<subtitle>Games, Gizmos &amp; Gadgets... Please Drive Forward</subtitle>
<generator uri="http://www.sixapart.com/movabletype/">Movable Type 4.25</generator>

<entry>
<title>Review: FFXIII-2 (PS3)</title>
<link rel="alternate" type="text/html" href="http://www.insidesocal.com/techout/2012/02/review-ffxiii-2.html" />
<id>tag:www.insidesocal.com,2012:/techout//36.222835</id>

<published>2012-02-08T16:51:34Z</published>
<updated>2012-02-08T17:26:02Z</updated>

<summary>FF13-2 is the game that FF13 should have been.</summary>
<author>
<name>Reggie Carolipio</name>
<uri>http://www.insidesocal.com/techout</uri>
</author>

<category term="PlayStation 3" scheme="http://www.sixapart.com/ns/types#category" />

<category term="RPG" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Review" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Xbox 360" scheme="http://www.sixapart.com/ns/types#category" />

<category term="games" scheme="http://www.sixapart.com/ns/types#category" />

<category term="ff132" label="FF13-2" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="ffxiii" label="FFXIII" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="ffxiii2" label="FFXIII-2" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="jrpg" label="JRPG" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="rpg" label="RPG" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="squareenix" label="Square-Enix" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insidesocal.com/techout/">
<![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_top-58369.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_top-58369.html','popup','width=610,height=343,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_top-thumb-480x269-58369.jpg" alt="" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" height="269" width="480" /></a></span>Square Enix's FF13 was a controversial title to a number of longtime fans of the flagship series. Much has been made of its heavily linear area designs, overly long tutorials, shallow world, and its twitch-centric combat system. To more than a few, for a game expected to carry the series forward, it seemed to be heading in the wrong direction.<br /><br />FF13-2 wants to change all of that. Or at least head back in a direction that won't burn as many bridges behind it. Boasting a new story packed with all of the ludicrously beautiful visuals that HD televisions squee with delight over, Square Enix took much of what was criticized about the first game by focusing on hammering out the rough edges.<br /><br />It's not the first time that they've followed up on one of the series' major chapters in this fashion as FF10-2 can testify, but it is probably the first time that the changes aren't so much experimentation as they are a belated do-over of what didn't work as well the first time around. ]]>
<![CDATA[FF13's heroine, Lightning, is on the cover but she or her friends won't be saving the world this time. At least not directly. The story takes place three years after the events of that game and centers instead around her sister, Serah, and a time traveling youth named Noel from the future who arrives to help her find Lightning. History has been changed and everyone thinks that Lightning disappeared at the end of the final conflict. As Serah and Noel discover later, that's only the beginning of a plot that threatens to destroy their world and time itself. <br /><br />As a time traveling yarn, 13-2's story takes a lot of liberties with its Chrono Triggerish gameplay cast around a story hopping from one era to the next. There's no butterfly effect cascading down and changing its protagonists as 13-2 keeps things fairly simple to keep the story moving forward&nbsp; especially when no one thinks twice about two people jumping about and bending history. <br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_1-58337.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_1-58337.html','popup','width=1280,height=720,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_1-thumb-200x112-58337.jpg" alt="" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" height="112" width="200" /></a></span>All of this also plays into the refreshingly open areas of the game, a big change over FF13's boxed-in tunnels. FF13-2's "world" is further separated into distinct time periods centered around those areas and a hub called the Historia Crux is where the player will travel up and down the timeline as gates are unlocked via "artefacts" (FF13-2's spelling).<br /><br />The main story follows a string of areas from beginning to end, but there are extra "side" zones that act as huge dungeons that can also be unlocked for a little extra story, new "fragments" to recover that can unlock "fragment skills" such as being able to jump further, and more opportunities to find and collect monsters for your party.<br /><br />The original heroes from FF13 make cameo appearances throughout the game, but it's mostly centered on the snappily dressed adventures of Serah and Noel. Keeping up with who is responsible for what can be a little tricky and the game gets off to something of a slow boil, but it eventually begins to pick up later on as events begin rushing together to make better sense of what is actually going on. Parts are peeled back over the course of the game so while certain things make little sense early on, FF13-2 thankfully delivers enough material to sort through it over the course of the game though there are still a few oddball holes that are left.<br /><br />Both Noel and Serah are clearly defined, though they don't tend to stare too deeply inside of themselves to flesh their characters out. Much like the game's handling of time travel, characterizations tend to be brief and to the point which can be refreshing but awkward when things turn sugary with JRPG-styled melodrama before standing back up again as if nothing had happened. <br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_10-58340.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_10-58340.html','popup','width=1280,height=720,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_10-thumb-200x112-58340.jpg" alt="" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" height="112" width="200" /></a></span>Taking a page from other RPGs, FF13-2 also pulls in party conversations between Serah and Noel as they make observations about the world around them. Expanded dialogue choices present the illusion of being able to fundamentally change the direction of events in specific instances, but they mostly exist only to change the attitude of a particular story piece or character with items as a reward. It's as if the designers wanted FF13-2's choices to have the same kind of impact that BioWare's Mass Effect or Atlus' Radiant Historia do, but then held back on going any further.<br /><br />If you weren't a fan of FF13's combat system, the changes are welcome ones in the right direction though the fundamentals remain largely the same. So if you hated its automated feel, don't expect this to make you a fan overnight. It still emphasizes speed mashing through each battle until your team lays apocalyptic waste to whatever is in front of them. One nice change is that when your leader goes down in battle, it won't end the fight as it did in FF13, along with being able to now switch between them. It's a small slice of common sense that urges a second chance and players might be surprised at how much of a relief this is.<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_11-58343.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_11-58343.html','popup','width=1024,height=576,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_11-thumb-200x112-58343.jpg" alt="" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" height="112" width="200" /></a></span>Serah and Noel have their roles defined under Paradigms which determine your party mix as it was in FF13. Switching between Paradigms on the fly during battle changes their roles changing the party's battle strategy whether it's digging in defensively right before a smashing attack or going on the offensive to dole out spell-driven damage in a short amount of time to stagger an enemy. In heavier battles, quickly swapping between Paradigms feels as if the system wants you to embrace the glittery onscreen action. The designers have also tweaked the swapping by dropping the animation sequence that delayed the change from one paradigm to the next as it did in the last game smoothing out the experience. It's not something that appeals to everyone, but while the changes don't reinvent the system, they do polish what is already there to make it less cumbersome and more casual in its ease of use.<br /><br />Almost as if the designers knew that the hardcore RPGers will dive into grinding anyway, FF13-2 also tries to save them time with a faster leveling scheme and a simplified Crystania system which focuses more on a straightforward path for all roles. Crystania Points, or CP, are earned in most every battle and go towards role upgrades. But with the number of points dropped at nearly every encounter, especially within certain areas, grinding is almost an afterthought as Serah and Noel buff up on an almost constant basis.<br /><br />Now that they're doing the work of everyone else, they have to. Serah and Noel are the only two party members in the game aside from whatever monsters are captured. So as a result, they have a stack of roles that they can level up through that others were often better at in FF13. They're not completely identical; both don't have exactly the same set, or number, of skills in every role which promotes a bit of careful planning over simply feeding CP to them blindly. Upgrades start out reasonably cheap and slowly scale over time, though the values never became insane even after my Serah and Noel had mastered three roles at the maximum level of 99. Powergamers will find FF13-2 an appealing, casual leveling paradise.<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_12-58346.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_12-58346.html','popup','width=1024,height=576,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_12-thumb-200x112-58346.jpg" alt="" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" height="112" width="200" /></a></span>In addition to picking out which roles to develop early on, bonuses can also be unlocked upon completing a Crystania level such as new roles to dive into or extra attribute points further testing the player's choices. While it can be easy to make a few mistakes because it doesn't exactly tell you how big of a bonus you might get, the system makes it easy to get over them thanks to how quickly you can develop both heroes with a grinding side trip. Casual players intimidated by spreadsheets of statistics from other RPGs will find that FF13-2's upgrade system a friendly experience that can keep things simple by asking them only to pick a role and push a button.<br /><br />A Pokemon-like system is also introduced allowing players to collect monsters to use as a third party member. These can even be swapped out on the fly via the Paradigm system. As with Serah and Noel, monsters have their own roles but these don't change. Instead, players can feed them items to improve their statistics or even other monsters to inherit certain attributes such as a higher resistance to fire. It's an addition that makes combat a little more interesting by pursuing a beastly menagerie, though I only used a tiny handful of monsters in my own playthrough. For those that want to scratch their collection itch, however, it's another activity that will be deeply appealing.<br /><br />Battles in FF13-2 revert to random encounters versus being able to see your foes like in FF13 and actually makes sense within its convoluted story when monsters pop in out of thin air and disappear the same way, though some might still see this as a step backwards. <br /><br />When enemies appear, a "Mog Clock" starts ticking down giving you time to run away, hit them first for a surprise attack, or be dragged into the fight anyway when it runs down. It's a decent system, though the frequency of the battles in some areas can get repetitive. There was one especially boring grind through one zone that threw trash mobs in my way at an almost constant basis until I reached a certain point, something that felt as if it served no other purpose than to waste the player's time.<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_7-58349.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_7-58349.html','popup','width=1280,height=720,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_7-thumb-200x112-58349.jpg" alt="" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" height="112" width="200" /></a></span>Despite having a nice, flashy, and polished system to draw from, the most of the fights still felt as much as they did in the last game: passive experiences relying on only one or two roles especially after my party became powerful to the point where they could sleepwalk through most fights. QTEs have been added to the occasional battle, such as against the bosses, and successfully doing these not only helps in battle but also rewards the player with decorative items for their monsters at the end. Failure just means you'll miss out on the goodies - and extra damage.<br /><br />Still, on the Normal setting, most encounters were fairly simple to get through with little challenge, though specialty encounters floating around can still humble a reasonably powerful party. And like the last game, they're still a remarkable waste of tactical 3D space that other games such as FF12, Namco Bandai's Tales series, or even Dragon Age: Origins have used to their advantage as well as that of the player's. It's remarkable how often the party clumps together to make themselves appealing targets for area attacks.<br /><br />FF13-2's segmented world is still beautiful to behold. There's no question that Square Enix's artists can consistently pound out visually stunning venues from their imagination factory, especially when it comes to the rendered cinematic work underlining key moments within the storyline. At the same time, though, some of the in-game cuts come off as clumsy seconds with twitchy clothes and NPCs that randomly walk in and out of a scene, sometimes into the main characters, or who talk to themselves in the background. <br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_9-58352.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_9-58352.html','popup','width=1280,height=720,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_9-thumb-200x112-58352.jpg" alt="" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" height="112" width="200" /></a></span>Cocoon and Pulse are alive with vibrant, bursting color and melancholy greys where needed within detailed backdrops peppered with roaming NPCs. Much of the world design is loaded with eye candy with a city whose Rabanastre-like vastness makes Mass Effect's Citadel look like a tiny apartment complex, though everything still relies on an overdose of invisible walls to keep players from going where they aren't wanted and not every door is an invitation to something else.<br /><br />Hidden goodies, side quests, and additional opportunities to pry loose a little side story material from the game indulge the more open approach of each zone. NPCs provide "side jobs" such as finding certain items or retrieving others, but none of these have any direct bearing on the story other than in rewarding you with items that are range from being useless decorations or one of the 160 "fragments" that lie scattered throughout the game that shed more light on the background lore of FF13-2.<br /><br />Using Mog, Serah's Moogle buddy, hidden trinkets can be revealed from invisible pockets of time or retrieved from far away by throwing him at them. If anything else, it's an extra activity for completionists to play with especially if they're looking for more Wild Artefacts to open certain gates and expand their own timeline playground. <br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_2-58355.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_2-58355.html','popup','width=1280,height=720,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_2-thumb-200x112-58355.jpg" alt="" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" height="112" width="200" /></a></span>FF13-2 also has many puzzles set up as mini-games to go through which are a lot of fun and can often be tough challenges, though like the wandering NPCs during its in-game cinematics, can be awkward for simply being there. Walking into a "paradox" event of swirling energy can shunt the player into a series of different tests such as eliminating a number spots in a set order on a giant clock face, for example. Fortunately, the story-based ones tend to be easier so as not to overly frustrate players.<br /><br />Stores are also back in the game in the form of a wandering shopkeeper named Chocolina whose bubbly greeting isn't as grating as some parts of the forgettable soundtrack can be. She's everywhere and provides the only real storefront that the game gives the player. And for the most part, her inventory is relatively barren. If you're hoping for a return of weapons variety, armor, and other things, it's not in this sequel.<br /><br />The accessory system has also undergone another change that seems like an unnecessary attempt to inject a layer of complexity into a system that fared just fine without it. Accessories are now tagged with slot numbers that tell you how many they take up. Serah and Noel start out with a paltry 50, though with further Crystania improvements, this can go up to 100. Items can often require 25, 55, or even 100 slots to be equipped pushing the need to focus on what to gear up with. It's a bizarre change that doesn't have much of an explanation as for why it's there other than to restrict equipment in a forced attempt to lend depth to the gameplay.<br /><br />Crafting has also been gimped so if you liked it from the last game, FF13-2 gives you little to work with now that the focus is on breeding your monster corps instead. There are a few times that I actually used the system, but with so few options to pick from in comparison to FF13's vast workbench, it doesn't leave much to play with.<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_6-58358.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_6-58358.html','popup','width=1280,height=720,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_6-thumb-200x112-58358.jpg" alt="" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" height="112" width="200" /></a></span>A casino has also been added in, but it won't even score as a footnote on a flyer for FF7's Golden Saucer. There are only two games available to players: a moody slot machine and chocobo racing. Card games are also teased, but as the game told me, that's coming in as DLC which seems to be a refrain that FF13-2 seems poised to deliver on. I played a bit of slots before becoming bored and breeding, raising, and racing chocobos seemed about as numbing as it was to me in FF7 - though there was much more to pick from there. Instead of winning casino coins for the prizes, I just ground up what I needed in gil and traded that in for the requisite coins.<br /><br />FF13-2 is not the shortest Final Fantasy anyone might play, but at 45 hours, it didn't take me nearly as long to get through this adventure as it did with FF13. And that was after doing a number of side quests, grinding up a bit, and unlocking extra time periods to explore. If I had gone straight through instead, I might have been able to shave five or more hours off of that score so your mileage may vary depending on how much of FF13-2's world that you want to explore.<br /><br />Yet there's a hollow feeling to reaching the finish and part of it has to do with the controversial ending. There really isn't one, only a promise to follow up later on with what might possibly be the real conclusion to this story later on leaving it leaving an empty pit that a lasting sense of completion should have filled in.<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_13-58361.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_13-58361.html','popup','width=1280,height=720,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_13-thumb-200x112-58361.jpg" alt="" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" height="112" width="200" /></a></span>It probably wouldn't have been as bad a pill to swallow (movies have been doing what 13-2 has done for ages) if it didn't feel like a cheap advertisement for DLC. Here, it comes off as the kind of stunt that storytelling shysters tease their audiences with - not something that a powerhouse like Square Enix would lower itself to doing.<br /><br />Yet up to that point, the game duly delivers a solid, entertaining experience - if you can tolerate the mechanical feel of its combat to appreciate what it does better. FF13-2 manages to hit the biggest criticisms leveled against its namesake with varying degrees of success, yet the overall picture that each change colors in easily set it apart as the better game. Every tweak has been engineered to provide as fluid an experience within its relatively loose and open approach leaving what had previously gone awry inside the closed world of its predecessor far behind. Despite the shortcomings, I found myself enjoying this game more so than FF13.<br /><br />The fixes also suggest to newcomers leery about FF13 to play this instead especially since it summarizes everything making going back an even less appealing option along with putting more options into players' hands early on as opposed to the hours that it took there.<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_14-58364.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_14-58364.html','popup','width=1280,height=720,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/02/ffxiii2_14-thumb-200x112-58364.jpg" alt="" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" height="112" width="200" /></a></span>Character development still blurs both Serah and Noel into relatively similar positions after a certain point, the story can sometimes leave players as lost as often as it clips the timeline into fragments, and the weak ending threatens to act as cannon fodder for FF13 haters. On the other side of that chocobo fence, the journey to get there isn't without moments imbued with the sense of wonder and kinetic joy that its climactic battles and tragic twists can still bring.<br /><br />For fans that are already put off by FF13's world and its characters, the improvements giving it a new coat of pixels may still not be enough to convince them to return. But for those that dare to step back into the worlds of Cocoon and Pulse, it's hard not to get the impression that this was the game that FF13 should have been.<br /><br /><strong>FFXIII-2<br />Square Enix / Square Enix<br />
Xbox 360 / PS3 (reviewed for PS3)<br />
Rated: T for Teens</strong><br /><br />]]>
</content>
</entry>

<entry>
<title>Semi-actual competition in sports gaming: Dueling trailers for MLB 12: The Show and MLB 2K12</title>
<link rel="alternate" type="text/html" href="http://www.insidesocal.com/techout/2012/01/semi-actual-com.html" />
<id>tag:www.insidesocal.com,2012:/techout//36.222255</id>

<published>2012-01-30T23:17:03Z</published>
<updated>2012-01-30T23:55:31Z</updated>

<summary>There was a time, known as the 1990s and early 2000s, when actual competition existed between the producers of sports games.Players who wanted a football game could choose between the Madden, NFL 2K and NFL Quarterback Club. Players who had...</summary>
<author>
<name>Andrew Edwards</name>
<uri>sbsun.com</uri>
</author>

<category term="Sports" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Trailer" scheme="http://www.sixapart.com/ns/types#category" />

<category term="mlb12theshow" label="MLB 12: The Show" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="mlb2k12" label="MLB 2K12" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insidesocal.com/techout/">
<![CDATA[There was a time, known as the 1990s and early 2000s, when actual competition existed between the producers of sports games.<br /><br />Players who wanted a football game could choose between the Madden, NFL 2K and NFL Quarterback Club. Players who had a Sony console could choose NFL Gameday, at least until that series vanished from gaming in 2005.<br /><br />Of course, NFL 2K and NFL Quarterback Club series are also relics of an earlier time. EA Sports enjoys an exclusive NFL license, and thus are the only publisher to make an NFL video game.<br /><br />It's a similar story for basketball and hockey. 2K Sports' outstanding NBA 2K series has emerged as the (for now) unchallenged king of NBA simulations, and EA Sports is the only publisher making an NHL game.<br /><br />Baseball is a little bit different. Sony Computer Entertainment's MLB: The Show franchise enjoys wide acclaim, but is exclusive to Sony consoles. 2K Sports gets to publish their MLB 2K series for all consoles, but their game has yet to earn the same kind of admiration as The Show.<br /><br />&nbsp;Personally, I consider MLB 2K11 to be a "B+" game. I've actually been playing it quite a bit lately and have been having fun, but every now and then I will see a player animation that just does not make sense. It's not a bad game by any means, but my heart will always belong to MVP Baseball 2005. <br /><br />That said, it's almost time for new baseball titles, and here are the trailers for MLB 12: The Show and MLB 2K12. If you have a PlayStation 3 and want to play video baseball, you actually have a choice between the two titles. <br /><br /> 

<iframe src="http://www.youtube.com/embed/oMwardMb_9Q" allowfullscreen="" width="560" frameborder="0" height="315"></iframe>

<em>MLB 12: The Show</em><br /><br />&nbsp;<iframe src="http://www.youtube.com/embed/6YScoQDd9t4" allowfullscreen="" width="560" frameborder="0" height="315"></iframe>

<em>MLB 2K12</em>]]>

</content>
</entry>

<entry>
<title>Review, Part Two: The Legend of Zelda: Skyward Sword</title>
<link rel="alternate" type="text/html" href="http://www.insidesocal.com/techout/2012/01/review-part-two.html" />
<id>tag:www.insidesocal.com,2012:/techout//36.222083</id>

<published>2012-01-27T15:00:00Z</published>
<updated>2012-01-27T08:55:51Z</updated>

<summary>&quot;The Legend of Zelda: Skyward Sword&quot; is a game that, despite some frustrating moments, is a title that features some of the greatest experiences in any recent game or the venerable Zelda franchise.This is the second part of a review...</summary>
<author>
<name>Andrew Edwards</name>
<uri>sbsun.com</uri>
</author>

<category term="Nintendo Wii" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Review" scheme="http://www.sixapart.com/ns/types#category" />

<category term="nintendowii" label="Nintendo Wii" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="review" label="Review" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="thelegendofzeldaskywardsword" label="The Legend of Zelda: Skyward Sword" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insidesocal.com/techout/">
<![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/Skyward%20Sword%20bird%20riding.jpg"><img alt="Skyward Sword bird riding.jpg" src="http://www.insidesocal.com/techout/assets_c/2012/01/Skyward%20Sword%20bird%20riding-thumb-480x269-58071.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" height="269" width="480" /></a></span><br /><br />"The Legend of Zelda: Skyward Sword" is a game that, despite some frustrating moments, is a title that features some of the greatest experiences in any recent game or the venerable Zelda franchise.<br /><br />This is the second part of a <a href="http://www.insidesocal.com/techout/2011/12/review-part-one.html">review </a>I wrote based upon my first impressions of Skyward Sword. After completing the main quest, and then spending considerable time trying to decide what, exactly, I should write about the game, I find that many of more initial impressions remain unchanged.<br /><br />In short, that means Skyward Sword is an excellent, if imperfect, game that should entertain any Zelda fan. Its successes, however, are largely built upon a foundation of previous Zelda titles. Although Nintendo's promotion of the Wii's motion controls can be considered a bold attempt to change the way players approach games, I can't help but feel the Zelda series is needs a major shake-up when its time for the next chapter.<br /><br /><br /> <div><br /></div><div><br /></div>]]>
<![CDATA[In a sense, much of Skyward Sword is like a "greatest hits" compilation of elements from previous Zelda titles. At the risk of disclosing spoilers, the game's flashbacks include time travel (Ocarina of Time), a flying whale (Link's Awakening) and the flying in the sky-based overworld is not terribly different from sailing the Great Sea in The Wind Waker. <br /><br />That out of the way, Skyward Sword has some of the best dungeons of any Zelda game. Indeed, there are no bad dungeons. The Skyview Temple, the first dungeon, is an eerie and even ghostly place where players must quickly accustom themselves to the game's swordplay mechanic. <br /><br />The "Lanayru Mining Facility" and "Sandship" dungeon employ a masterful time travel mechanic that requires players to solve puzzles in the game's present day while also journeying to a distant past when both environments are filled with enemies and strange machines.<br /><br />Skyward Sword's most impressive dungeon, by far, is the Ancient Cistern. This is a water dungeon that not only features some lovely Buddhist-inspired designs, but is a water level that is actually fun to play. The Ancient Cistern also boasts, in my opinion, the game's best new boss. That enemy, Koloktos, is a sword-wielding mechanical adversary who is a blast to fight.<br /><br />In terms of story, Skyward Sword is something like a creation myth for the Zelda franchise. The game's storyline establishes a reason for the franchise to be known as the legend of the Princess Zelda, and not the sword-wielding hero Link. The franchise's frequent adversary, Ganondorf, does not directly appear in the game although the game does explain why he repeatedly threatens the peace of the fictional land of Hyrule.<br /><br />I want to avoid spoilers, but the game's ending and final interactions between Link, Zelda and other major characters are quite touching.<br /><br />So what prevents the game from being perfect? Repetition. There's no way to honestly avoid the fact that despite its many virtues, Skyward Sword is also full of padding. For example, the game often forces players to dowse for hidden items. I never found this part to be fun, and players can be forgiven if they quickly seek a guide to just get through the process.<br /><br />In terms of the "sky" part of Skyward Sword, flying a giant red bird can be fun at first, but there's a reason people say there is not much to do in the sky. There is not much to do.<br /><br />At other moments, the game forces players to take Link through "Silent Realms" where he must prove his worth by finding "Sacred Tears" in areas guarded by spirit sentries. Here, the game's emphasis shifts from combat to stealth-like gameplay, and one failure can force players to restart the process. <br /><br />As a sidequest, the Silent Realms could have been very fun and a way for players to pursue optional objectives. Instead, the game forces players to complete the Silent Realms to prove Link's worth before attempting to complete the game's latter dungeons. I would have rather just played the game without delays. A 30-hour game with no filler is better than a 40-hour game with 10 hours of content that is less fun than the other three-quarters of playtime.<br /><br />The padding is why I have to conclude that Skyward Sword is a very good game, but not a classic. In my opinion, the Nintendo 64's Ocarina of Time remains the pinnacle of Zelda games, at least during the 3D era. I'd place The Wind Waker in second place, followed by Skyward Sword, Majora's Mask and then Twilight Princess.<br /><br />Other comments:<br /><br /><ul><li>Link also has a new guide, the sword spirit Fi, who fills the same role as previous guide characters have. Some reviewers have criticized Fi's advice as being much too obvious, and they have a point, but I like her. As a character, the dancing and singing Fi was nonetheless written with a sense of dignity about her, and I liked her.</li></ul><ul><li>The motion controls do need some refining, although they usually work. Skyward Sword lets players swing their Wii Remote controller like a sword, but the fighting mechanic has more to do with making players react to situations that require them to decide whether to swing horizontally, vertically or diagonally than mimicking the complexity of an actual sword fight.</li></ul><ul><li>For other purposes, the motion controls be hit-and-miss -such as when throwing bombs - or terrific, as when players must control the flying "Beetle" device. The Beetle is a wonderful new addition to Link's selection of items that allows players to scout an area, retrieve objects and even drop bombs. . The boomerang, however, is left out of Skyward Sword despite its appearance in almost all previous Zelda titles. </li></ul>]]>
</content>
</entry>

<entry>
<title>Fan remake of Star Wars is made of fun</title>
<link rel="alternate" type="text/html" href="http://www.insidesocal.com/techout/2012/01/fan-remake-of-s.html" />
<id>tag:www.insidesocal.com,2012:/techout//36.221775</id>

<published>2012-01-22T03:17:18Z</published>
<updated>2012-01-22T03:30:40Z</updated>

<summary>Watching the original Star Wars is fun all over again.</summary>
<author>
<name>Reggie Carolipio</name>
<uri>http://www.insidesocal.com/techout</uri>
</author>

<category term="Funny Stuff" scheme="http://www.sixapart.com/ns/types#category" />

<category term="movies" scheme="http://www.sixapart.com/ns/types#category" />

<category term="random awesomeness" scheme="http://www.sixapart.com/ns/types#category" />

<category term="movie" label="movie" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="starwars" label="Star Wars" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insidesocal.com/techout/">
<![CDATA[What did technologist, Casey Pugh, get when he asked fans to recreate fifteen second slices of Star Wars and then stitched them all together into a director's cut? You get Star Wars Uncut: Director's Cut, two hours worth of awesome, collaborative creativity.<br /><br />So if you have the time to spare, kick back and relax as you see a galaxy far, far away unfold in bizarre, and hilarious, ways. Now what would the Godfather be like...<br /><br /><br />

<object height="315" width="420"><param name="movie" value="http://www.youtube.com/v/7ezeYJUz-84?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/7ezeYJUz-84?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="315" width="420"></object>]]>

</content>
</entry>

<entry>
<title>Hitting the pause button on SOPA and PIPA</title>
<link rel="alternate" type="text/html" href="http://www.insidesocal.com/techout/2012/01/hitting-the-pau.html" />
<id>tag:www.insidesocal.com,2012:/techout//36.221722</id>

<published>2012-01-21T00:00:12Z</published>
<updated>2012-01-21T01:07:53Z</updated>

<summary>Voting on SOPA and PIPA has been delayed thanks to Wednesday&apos;s blackout.</summary>
<author>
<name>Reggie Carolipio</name>
<uri>http://www.insidesocal.com/techout</uri>
</author>

<category term="News items" scheme="http://www.sixapart.com/ns/types#category" />

<category term="opinion" scheme="http://www.sixapart.com/ns/types#category" />

<category term="censorship" label="censorship" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="pipa" label="PIPA" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="sopa" label="SOPA" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insidesocal.com/techout/">
<![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/01/sopa-opera-count-57925.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/01/sopa-opera-count-57925.html','popup','width=650,height=813,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/01/sopa-opera-count-thumb-200x250-57925.png" alt="" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" height="250" width="200" /></a></span>Thousands of sites on Wednesday went dark in protest over the controversial and broad nature of SOPA and PIPA, the anti-piracy bills that are being considered in Congress, bringing awareness to millions of web surfers. <a href="https://twitter.com/#%21/herpderpedia">Just take a look at this Twitter account</a> scanning through the complaints about Wikipedia's blackout to get a general idea of how many homework assignments went unfinished (there's some frank language in there, so tread carefully). <br /><br />Both bills have been critically debated by many within the tech industry over the dangers that the incredibly broad nature of the powers they propose to use against illegal sites hosting pirated material inherently have.<br /><br />Imagine shutting down a street because someone decided to paint their house with something obscene, and you'll get the gist of just how broad those powers could be. Never mind that you buy your groceries at a corner store on the same street. That's just too bad.<br /><br />Now it looks like the doubts that many have had over both has finally earned some action on Capitol Hill. Or rather, inaction.<br /><br /><a href="http://www.reuters.com/article/2012/01/20/us-usa-congress-internet-idUSTRE80J10X20120120?feedType=RSS&amp;feedName=technologyNews&amp;utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+reuters%2FtechnologyNews+%28News+%2F+US+%2F+Technology%29&amp;utm_content=">According to Reuters</a>, both the Senate and the House of Representatives had decided to delay a critical vote on the bills scheduled for the 24th for the foreseeable future. SOPA and PIPA aren't dead, but it's clear that Wednesday had been a wake up call for many of the bill's supporters...some of whom have withdrawn their support. <br /><br />And <a href="http://www.propublica.org/nerds/item/sopa-opera-update">according to ProPublica's Nerd Blog</a>, opposition in Congress surged following Wednesday's blackout as you can see in the image above. That number includes a few of the co-sponsors for bills.<br /><br />Everyone sees eye to eye that there's clearly a need to deal with piracy. But it's just as clear that passing legislation with deep, and potentially devastating, flaws is not the way to do it.<br />]]>

</content>
</entry>

<entry>
<title>Impressions of the PlayStation Vita</title>
<link rel="alternate" type="text/html" href="http://www.insidesocal.com/techout/2012/01/an-evening-with.html" />
<id>tag:www.insidesocal.com,2012:/techout//36.221649</id>

<published>2012-01-20T04:36:29Z</published>
<updated>2012-02-03T04:26:29Z</updated>

<summary> Fifa 12 Vita, looking good in Santa Monica. The PlayStation Vita certainly gives a good first impression.Sony&apos;s newest handheld, set for a Feb. 22 release here in the States, is capable of producing crisp and vibrant graphics. The portable...</summary>
<author>
<name>Andrew Edwards</name>
<uri>sbsun.com</uri>
</author>

<category term="Sony PlayStation Vita" scheme="http://www.sixapart.com/ns/types#category" />

<category term="fifa12vita" label="Fifa 12 Vita" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="playstationvita" label="PlayStation Vita" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="resistanceburningskies" label="Resistance: Burning Skies" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="ultimatemarvelvscapcom" label="Ultimate Marvel vs. Capcom" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insidesocal.com/techout/">
<![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/Vita.JPG"><img alt="Vita.JPG" src="http://www.insidesocal.com/techout/assets_c/2012/01/Vita-thumb-480x360-57900.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" width="480" height="360" /></a></span> <div style="text-align: center;"><font style="font-size: 0.8em;"><i>Fifa 12 Vita, looking good in Santa Monica.</i></font></div><div><br /></div>
The PlayStation Vita certainly gives a good first impression.<br /><br />Sony's newest handheld, set for a Feb. 22 release here in the States, is capable of producing crisp and vibrant graphics. The portable is also comfortable to the touch, and playing a shooter with its dual thumb sticks has essentially the same feel as using a PlayStation console's Dual Shock controller. <br /><br />The Vita also boasts a touchscreen, because that's pretty much a requirement for any new handheld device.<br /><br />Based on my first impression, I like the Vita. Does that mean consumers should buy the Vita.<br /><br />I don't know.<br /><br />As impressive as the Vita's capabilities are, I don't know yet if it's worth $250 or $300 for the average gamer who likely already has a PlayStation 3 or XBox 360 at home. While attending a Sony open house in Santa Monica, I had a chance to sample Fifa 12 Vita, the Vita version of Ultimate Marvel vs. Capcom 3 and Resistance: Burning Skies, a forthcoming sequel to the PlayStation 3 FPS series.<br /><br />More thoughts follow the jump:<br /><br /><br />]]>
<![CDATA[<ul><li>PlayStation Vita hardware</li></ul>Lovely. The Vita's display and ergonomics are terrific. I didn't get to play with the handheld enough to get a read on its battery life or online capabilities, but the Vita is attractive enough to awaken any gamer's lust for a new toy.<br /><br />That out of the way, I share some of the widespread skepticism that the era of the video game handheld is fading. The Nintendo 3DS, of course, survived a slow start and price drop from $250 to $170 to sell 4 million copies by year's end. It took a while for the 3DS to come into its own, but it seems to be doing OK.<br /><br />The Vita is more powerful than the 3DS, so it should do better, right? This is where I'm confused. Some gamers consider the 3DS' stereoscopic 3D visuals to be little more than a gimmick, and the Vita is better built to deliver an experience that is closer to the home gaming experience. This leads me to believe that a franchise like Resistance, Uncharted or Call of Duty can be developed for the Vita without having to compromise core gameplay, but I also wonder how many fans of those series want to buy a new handheld to play those games.<br /><br />The Vita is set to enter the market with a $250 MSRP for the Wi-Fi version and $300 MSRP for the 3G version. My primary assignment is to cover business in the Inland Empire region of Southern California, and I have to admit that I have a hard time seeing masses of people buying the Vita at those prices until the economy gets much, much stronger. <br /><br /><a href="http://www.industrygamers.com/news/playstation-vita-3g-actually-profitable-for-sony/">Industry Gamers</a> has reported that Sony can manufacture the Vita for about $160, so the company can make a profit on hardware sales alone. My guess is that come Feb. 22, a lot of gamers will want the Vita, but will decide to save their money until Sony follows Nintendo's example and drops the price, or the economy starts to stabilize. <br /><br />On the other hand, the Vita has a <a href="http://blog.us.playstation.com/2011/12/22/playstation-vita-launch-lineup-and-details/">strong launch lineup</a> that should prove tempting to those with money to spend. But as several media outlets have reported, the Vita's <a href="http://www.eurogamer.net/articles/2012-01-25-playstation-vita-japan-sales-slowest-yet">sales in Japan</a> have been rather slow. A lot of people say smartphone games will put an end to handheld gaming, but I don't entirely agree. I don't think 99 cent games like Angry Birds will squelch demand for big handheld games like Uncharted: Golden Abyss, but I do think consumers will increasingly shy away from handhelds that play games but are unable to make phone calls.<br /><br />My guess? The Vita and 3DS will be the last pure handhelds. If Sony or Nintendo develop a successor, it will be a machine that can play serious games while also doubling as a phone. Why should consumers pay for two devices?<br /><br /><ul><li>Fifa 12 Vita</li></ul>I only had a short time to play this one, but it's very nice. EA Sports' handheld version of its popular soccer franchise is fluid and intuitive. I can't say how well it holds up over time, but it looks good on a first impression.<br /><br /><ul><li>Ultimate Marvel vs. Capcom 3</li></ul>The game's visuals are just about as sharp as the console version's, although load times are a little slower. The game also has an option that allows players to use the touchscreen instead of traditional controls, but in my opinion, this mode is too simple to be fun. Basically, all a player needs to do is tap the screen and win. I'm no expert at fighting games, but a game needs an element of challenge to be fun. Just use the buttons and thumb sticks if you buy this one.<br /><br /><ul><li>Resistance: Burning Skies</li></ul>I didn't get to play a full version of this game, but the build I got to see at Santa Monica plays like a traditional FPS. The game's developers also incorporated the Vita's touchscreen into the controls, which allows players to point where they want to throw a grenade instead of using the controls to set a trajectory. The feature is not transformative, but it works. The Resistance franchise also has a new development house. This one comes from Nihilistic, who are taking over from series originators Insomniac. Unlike the previous two games, this is not a launch title.<br /><br />These are just my opinions. Readers who find themselves in Santa Monica can form their own at Sony's "Vita Hill Social Club" at 2803 Main Street. Sony is showing the Vita off at that location through Feb. 27.<br />]]>
</content>
</entry>

<entry>
<title>SOPA/PIPA Blackout Day</title>
<link rel="alternate" type="text/html" href="http://www.insidesocal.com/techout/2012/01/sopapipa-blacko.html" />
<id>tag:www.insidesocal.com,2012:/techout//36.221558</id>

<published>2012-01-18T19:34:08Z</published>
<updated>2012-01-18T20:49:53Z</updated>

<summary>Many sites are celebrating today as Blackout Day in protest over SOPA and PIPA.</summary>
<author>
<name>Reggie Carolipio</name>
<uri>http://www.insidesocal.com/techout</uri>
</author>

<category term="opinion" scheme="http://www.sixapart.com/ns/types#category" />

<category term="censorship" label="censorship" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="internet" label="internet" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="pipa" label="PIPA" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="sopa" label="SOPA" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insidesocal.com/techout/">
<![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/01/reddit_down-57855.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/01/reddit_down-57855.html','popup','width=651,height=199,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/01/reddit_down-thumb-200x61-57855.jpg" alt="" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" height="61" width="200" /></a></span>Today is marked with a number of protests across the 'net in opposition to two bills: SOPA (Stop Online Piracy Act) which is being considered in the House and PIPA (Protect IP Act) which is in the Senate. Over the last few months, there has been a groundswell of opposition from many notable tech giants such as Google and Facebook aided in no small part by a large number of independent individuals concerned over both.<br /><br />I'm no lawyer, nor do I play one on TV, though the good news is that there is <a href="http://en.wikipedia.org/wiki/Wikipedia:SOPA_initiative/Learn_more">quite a bit</a> of <a href="http://blog.reddit.com/2012/01/technical-examination-of-sopa-and.html">information out there talking points</a> on why both of these are simply bad approaches to the same problem. <br /><br />On the surface, both bills propose to do the same thing - fight copyright infringement, such as piracy. The problem is that the language in both is so broadly written creating a legitimate concern for potential abuse. <br /><br />No one is arguing that protecting copyrights is a bad thing. What many are more concerned about is that both of these bills define their powers in such general terms that they can actually stifle open access to information through the collateral damage caused by censorship.<br /><br />For example. Tech Out like many others has a number of articles focusing on games. If any of the rights holders decides that we're infringing on their copyrights simply because we have a screenshot of one of their titles, sites like this could be blocked on the internet and starved of hits from search engines which will be required to scrub their results. <br /><br />Or worse, the San Bernardino Sun's website could be blocked simply because it hosts Tech Out. Wikipedia, for example, could be attacked in the same way over its entries on musical artists and film despite having so many other articles on different topics. The bills are attacking the same mosquito in a china shop with tanks.<br /><br /><div align="center"><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/01/google_blind-57858.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/01/google_blind-57858.html','popup','width=515,height=380,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/01/google_blind-thumb-480x354-57858.jpg" alt="" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" height="354" width="480" /></a></span></div><br />Granted, these are extreme examples, but they fall right under what SOPA and PIPA in their current forms will allow. <a href="http://www.whitehouse.gov/blog/2012/01/14/obama-administration-responds-we-people-petitions-sopa-and-online-piracy">The White House has also sounded off</a> in its concerns over both bills, tacitly disapproving of their approach while not dismissing their intentions. <br /><br />This debate has also demonstrated how technology has reshaped dialogue in today's world by uniting so many groups in the fight ahead across the 'net. Sites such as "Good Old Games" which specializes in selling classic PC titles has joined in the fight from overseas. Groups of individuals that might never have gotten to know each other have pitched in by gathering online to share their ideas on what to do to help educate and simply spread the word on why this matters to a worldwide audience.<br /><br />It's a series of small steps, but ones that have sparked plenty of new debate as politicans and individuals of every stripe have voiced their opposition to what both bills fail to effectively and convincingly address making it a fight against censorship that few can afford to lose.<br />]]>

</content>
</entry>

<entry>
<title>Review: Pushmo</title>
<link rel="alternate" type="text/html" href="http://www.insidesocal.com/techout/2012/01/review-pushmo.html" />
<id>tag:www.insidesocal.com,2012:/techout//36.221183</id>

<published>2012-01-12T01:56:17Z</published>
<updated>2012-01-12T03:45:14Z</updated>

<summary>Pushmo, the downloadable puzzle title for the Nintendo 3DS, is a clever game that should appeal to most players looking for a little brain exercise.Like any good puzzle game, Pushmo is challenging enough to allow players feel smart without being...</summary>
<author>
<name>Andrew Edwards</name>
<uri>sbsun.com</uri>
</author>

<category term="Casual Games" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Platformer" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Puzzle" scheme="http://www.sixapart.com/ns/types#category" />

<category term="nintendo3ds" label="Nintendo 3DS" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="pushmo" label="Pushmo" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="review" label="Review" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insidesocal.com/techout/">
<![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/pushmo.jpeg"><img alt="pushmo.jpeg" src="http://www.insidesocal.com/techout/assets_c/2012/01/pushmo-thumb-480x581-57737.jpeg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" width="480" height="581" /></a></span><br />Pushmo, the downloadable puzzle title for the Nintendo 3DS, is a clever game that should appeal to most players looking for a little brain exercise.<br /><br />Like any good puzzle game, Pushmo is challenging enough to allow players feel smart without being hard enough to make them feel dumb. For the most part, at least. I have to admit that I got stuck in a few parts, but for most of the early puzzles can be solved in a minute or less and the game does a good job of teaching the core mechanics before real difficulty starts to set in.<br /><div><br /></div>]]>
<![CDATA[Pushmo's puzzles blend light platforming with tests of players' spatial 
awareness. Players control the colorful gnome-like "Mallo" who must 
climb push and pull stacked blocks in order to create a path that allows him to hop from block to block until he reaches the summit. The game takes place in a "Pushmo Park" where several children have gotten themselves stuck at the top of each stack, and it's up to Mallo to rescue them<br /><br />The stacks are presented as a flat surface at the start of each level, and
 it's up to the player to figure out how to to craft a path without 
getting stuck. The primary challenge comes from the puzzle designers' 
limiting how far Mallo can extend the protruding blocks. When a player 
approaches the top of a stack, it may appear as if it's impossible to 
extend a block far enough to get a foothold.<br />
<br />
If a visual explanation makes more sense, here's the trailer:<br /><br /><iframe src="http://www.youtube.com/embed/5lB_FYe0qn4" allowfullscreen="" width="560" frameborder="0" height="315"></iframe>


<br /><br />The puzzle and platforming aspects require players to maneuver Mallo in three dimensions, and while the game does employ the 3DS' stereoscopic 3D effects, the 3d visuals are not especially dramatic nor essential. The puzzles don't seem to be easier or harder if the 3D effects are on or off. Frankly, in Pushmo's case it's probably easier on the eyes to turn the 3D off and just play the game.<br /><br />The vanilla game includes more than 250 advertised levels and players 
can craft their own puzzles. Players can also scour the Internet in 
search of others who use the 3DS' camera to scan QR Codes associated 
with other user-generated "Pushmos."<br />
<br />
If the game falters in any way, I have to say the presentation is 
probably too cute for its own good. Pushmo's ice cream colors and 
characters who look like they belong in a coloring book may convince 
some players that the title is only suitable for small children, when 
the gameplay could appeal to players of all ages. But for players who 
are tough enough to assume the role of a gnome climbing a giant 
strawberry, Pushmo is nice puzzle game good for quick bursts of geometric entertainment.<br /><br /><b>Pushmo<br />Intelligent Systems/Nintendo<br />Nintendo 3DS<br />Rated E for Everyone</b><br />]]>
</content>
</entry>

<entry>
<title>Doctor Who is looking for volunteers</title>
<link rel="alternate" type="text/html" href="http://www.insidesocal.com/techout/2012/01/doctor-who-is-l.html" />
<id>tag:www.insidesocal.com,2012:/techout//36.221142</id>

<published>2012-01-11T21:05:39Z</published>
<updated>2012-01-12T21:23:20Z</updated>

<summary>Doctor Who: Worlds in Time is a F2P brower based game turning you and a few friends into the Doctor&apos;s newest allies.</summary>
<author>
<name>Reggie Carolipio</name>
<uri>http://www.insidesocal.com/techout</uri>
</author>

<category term="Action/Adventure" scheme="http://www.sixapart.com/ns/types#category" />

<category term="games" scheme="http://www.sixapart.com/ns/types#category" />

<category term="bbc" label="BBC" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="doctorwho" label="Doctor Who" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="f2p" label="F2P" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="freetoplay" label="free-to-play" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="mmo" label="MMO" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="puzzles" label="puzzles" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insidesocal.com/techout/">
<![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/01/doctorwho_3-57720.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/01/doctorwho_3-57720.html','popup','width=1276,height=696,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/01/doctorwho_3-thumb-200x109-57720.jpg" alt="" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" height="109" width="200" /></a></span>BBC's time traveling Doctor has his own, <a href="http://www.doctorwhowit.com/">free-to-play browser MMO</a> that's undergoing a bit of a preview. It's certainly different from any other traditional MMO and it's not because of the quirky Doctor. <br /><br />The 2D art style and the puzzle-based gameplay set it apart from some of the more combat hungry F2P titles out there making it something of a mental game than a twitch based one. Though when you're trying to solve things while on the clock, you might be twitching anyway from trying to beat it.<br /><br />Right now, the only thing you need to sign up for it is an email address. Once that's punched in, you're briefed by Doctor in the TARDIS on what has to be done to keep space-time from unraveling, all presumably leading up to a spectacular climax.<br /><br />I made it to the second mission where I was promptly mauled by living mannequins when my AI controlled teammates couldn't unlock a door in time. One can always team up with other living people, though, for a better chance at survival.<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/01/doctorwho_4-57723.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/01/doctorwho_4-57723.html','popup','width=1277,height=694,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/01/doctorwho_4-thumb-200x108-57723.jpg" alt="" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" height="108" width="200" /></a></span>And everything is puzzle based from rewiring cables, unlocking doors, to combat which is handled through a Tetris-like mechanic. There are also levels earned to grow your character and even a bit of crafting to build new toys. It also looks like the game will use micro-transactions to purchase special "Chronos" points for in-game goodies like clothing or upgrades. <br /><br />The points slowly generate themselves over time - think glacially slowly - making it tempting to splurge a few bucks to get a slight boost providing a look at how the game may finance itself in the long run. Or you can just stick to what it gives you for free and earn things the old fashioned way as you save the universe.<br />]]>

</content>
</entry>

<entry>
<title>Review: Sonic Generations (X360)</title>
<link rel="alternate" type="text/html" href="http://www.insidesocal.com/techout/2012/01/review-sonic-ge.html" />
<id>tag:www.insidesocal.com,2012:/techout//36.221099</id>

<published>2012-01-11T05:56:45Z</published>
<updated>2012-01-11T06:31:31Z</updated>

<summary>Sonic Generations doesn&apos;t reinvent Sonic&apos;s speedrun habits, but it holds little back in celebrating his twenty year history with plenty of fun fanservice.</summary>
<author>
<name>Reggie Carolipio</name>
<uri>http://www.insidesocal.com/techout</uri>
</author>

<category term="Action/Adventure" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Nintendo 3DS" scheme="http://www.sixapart.com/ns/types#category" />

<category term="PlayStation 3" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Review" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Xbox 360" scheme="http://www.sixapart.com/ns/types#category" />

<category term="games" scheme="http://www.sixapart.com/ns/types#category" />

<category term="nintendo3ds" label="Nintendo 3DS" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="ps3" label="PS3" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="sega" label="Sega" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="sonic" label="Sonic" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="sonicgenerations" label="Sonic Generations" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="sonicthehedgehog" label="Sonic the Hedgehog" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="xbox360" label="Xbox 360" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insidesocal.com/techout/">
<![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/sonic_gen_1.jpg"><img alt="sonic_gen_1.jpg" src="http://www.insidesocal.com/techout/assets_c/2012/01/sonic_gen_1-thumb-480x305-57702.jpg" width="480" height="305" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span>Sonic Generations is an amazing gut punch to the malaise that the Blue Bomber's career has been in lately. Not quite a knockout blow, but longtime fans might not care as they race through two decades of Hedgehog history.<div><br /></div>]]>
<![CDATA[<div>After a series of lackluster races, Sonic's latest adventure blends classic gameplay into one package for a trip down memory lane with re-imagined maps in 3D while keeping to much of the 2D magic that I remember from his Genesis days. It doesn't shove gimmicky powers or cantankerous controls into your hands while hurtling you through some of the craziest, speed induced levels in Sonic's career both past and present.</div><div><br /></div><div>Generations came out to celebrate Sonic's 20th Anniversary so things kick off with a birthday party featuring all of his friends. It doesn't take long for things to go wrong when a mysterious, black cloud of hate ruins things by vacuuming up everyone and leaving bits and pieces of Sonic's past everywhere else. Soon, our hero teams up with his past self as he tries to figure out just what is going on and why everything looks like a blank, white canvas.</div><div><br /></div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/01/sonic_gen_3-57704.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/01/sonic_gen_3-57704.html','popup','width=640,height=360,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/01/sonic_gen_3-thumb-200x112-57704.jpg" width="200" height="112" alt="" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></a></span><div>Tweaked levels, redone in HD and re-imagined in 3D spanning his twenty year history, stand in the way of his red sneakers and fans of the series will recognize favorites such as Green Hill from his debut on the Genesis. Even bosses like the Death Egg Robot make comebacks in beefed up battles adding to the mystery of what is really going on. But story has never been Sonic's strength. It has always been speed and the crazy things that the game does to trip players up.</div><div><br /></div><div>Sonic's classic gameplay formula hasn't changed despite the glossy pixels. Collecting gold rings remains key to his survival. Getting hit with a load of these golden trinkets will cause them to fly everywhere, but Sonic won't die unless he's hit without any rings at all. And then there are the levels that will try to kill him along with any baddies that happen to be along the way.</div><div><br /></div><div>A giant, fiery tornado with floating platforms of snapped highway bridges and hovering autos awaits players in Crisis City while rocket power-ups and underwater bubbles provide challenges elsewhere. Springboards propelling Sonic at hyper speeds, twisting tracks, and gliding down rails over empty space bring back much of the nostalgic adrenaline from titles past which is both Generations' greatest strength and its worst weakness. It's great fun seeing and playing through these remastered places again, but at the same time, a disturbing commentary on Sonic's future with so much deja vu from his past in keeping it alive.</div><div><br /></div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/01/sonic_gen_5-57713.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/01/sonic_gen_5-57713.html','popup','width=853,height=480,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/01/sonic_gen_5-thumb-200x112-57713.jpg" width="200" height="112" alt="" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></a></span><div>Special abilities can also be purchased and equipped, such as added speed, before heading out into any of these levels adding an unexpected layer of customization to the experience. They're not the kind of bonuses that unbalance the game, and Sonic can only equip so many of these in a set, but they provide additional incentive to do well in each level to achieve high scores garnering more purchase points.</div><div><br />Each "area" of the game consists of three classic levels and completing them opens up a number of "challenge" levels set in the levels the portals are set around. These provide even more challenging options such as racing against a doppleganger or surviving a level with the help of a freed friend. Completing at least one one of these challenges for a particular level also reveals a key, one of three, that together are used to unlock the gate to one of the big boss battles in the game. Successfully getting through that opens up the next triple batch of levels and so on until the very end.</div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/01/sonic_gen_4-57707.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/01/sonic_gen_4-57707.html','popup','width=500,height=251,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"></a></span><div><br /></div><div>Longtime fans will also recognize Chaos Emeralds in the mix which are guarded by one of Sonic's past foes such as Shadow the Hedgehog, each one providing a unique challenge updated for the game. Most of these boss fights are pretty straightforward often requiring Sonic to leap over a number of obstacles and challenges to get in close and bop the enemy, but one or two can tend to drag things out - like the final boss battle of the game.</div><div><br /></div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/assets_c/2012/01/sonic_gen_6-57710.html" onclick="window.open('http://www.insidesocal.com/techout/assets_c/2012/01/sonic_gen_6-57710.html','popup','width=640,height=360,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.insidesocal.com/techout/assets_c/2012/01/sonic_gen_6-thumb-200x112-57710.jpg" width="200" height="112" alt="" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></a></span><div>Players can even select which Sonic to play as. Classic Sonic will take on the challenges in 2D while Modern Sonic takes them on in 3D mixed in with special abilities and a few 2D moves. Although the game suggests starting off these levels as 2D Sonic because they tend to be "easier" with that approach, the challenge can often be just as tough with blind jumps, deadly drops, and a lack of life sustaining rings for when you need them most.</div><div><br /></div><div>Finishing the story takes about four or five hours, though trying out the huge number of challenges and improving your leaderboard score can add much more depending on how much patience you've stocked up on. This is an arcade-styled game that adheres to the old school of its predecessors especially since much of that challenge lies within levels laid out as deadly gauntlets brimming over with built in dangers. The game won't flatten out all of those loops, infinite pits, and alternate routes to ease things.</div><div><br /></div><div>Sonic has had a rough couple of sequels, but Generations succeeds in trying to do right by its fans with a refreshing run through his past glory. In addition to the mini-challenges, a virtual cornucopia of collectable content ranging from art and music spanning Sonic's history from character sketches to 16-bit arrangements from the distant past is also crammed onto the disc providing even more incentives. Generations doesn't quite push Sonic's world into new directions, but fans should find themselves right at home with what it brings to his party.</div><div><br /></div><div><strong>Sonic Generations<br />
Sega / Sonic Team<br />
Xbox 360 / PS3 / Nintendo 3DS / Microsoft Windows (reviewed on Xbox 360)<br />
Rated: E for Everyone</strong></div>]]>
</content>
</entry>

<entry>
<title>Reports: Iran sentences American games developer to death for alleged espionage</title>
<link rel="alternate" type="text/html" href="http://www.insidesocal.com/techout/2012/01/reports-iran-se.html" />
<id>tag:www.insidesocal.com,2012:/techout//36.221092</id>

<published>2012-01-11T04:09:07Z</published>
<updated>2012-01-11T04:53:27Z</updated>

<summary>This is a rare serious post on Tech-Out, but the most important story in gaming this week is not about the experience of playing games, but the Iranian government sentencing American game designer Amir Mizraei Hekmati to death for espionage.From...</summary>
<author>
<name>Andrew Edwards</name>
<uri>sbsun.com</uri>
</author>

<category term="News items" scheme="http://www.sixapart.com/ns/types#category" />

<category term="iran" label="Iran" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="kumarealitygames" label="Kuma Reality Games" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="news" label="News" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insidesocal.com/techout/">
<![CDATA[This is a rare serious post on Tech-Out, but the most important story in gaming this week is not about the experience of playing games, but the Iranian government sentencing American game designer Amir Mizraei Hekmati to death for espionage.<br /><br />From <a href="http://www.gamasutra.com/view/news/39542/Video_game_designer_sentenced_to_death_in_Iran_over_propaganda_charges.php">GamaSutra</a>, via <a href="http://www.giantbomb.com/news/american-game-designer-sentenced-to-death-in-iran-for-alleged-espionage/3898/">GiantBomb</a>:<br /><br /><blockquote>After the former U.S. Marine was detained while visiting Iran in August 
(supposedly to visit family), local daily newspaper Tehran Times <a href="http://www.tehrantimes.com/component/content/article/93702">published excerpts from a purported confession</a>
 in which Hekmati admitted to helping create games designed to 
"manipulate public opinion in the Middle East" at New York City-based 
developer Kuma Reality Games, under the CIA's direction and payroll.<br /></blockquote>
<br /><blockquote>
Hekmati allegedly said, "[Kuma] was receiving money from the CIA to 
(produce) and design and distribute for free special movies and games 
with the aim of manipulating public opinion in the Middle East. The goal
 of the company in question was to convince the people of Iran and the 
people of the entire world that whatever the U.S. does in other 
countries is a good measure."<br /><br /></blockquote>The U.S. government denies Hekmati worked for the CIA and condemned the Iranian government's actions. From the <a href="http://www.google.com/hostednews/ap/article/ALeqM5gyPL7Qe1CiZbncDKJxfnAZTz0AZw?docId=f4ca1e9815674701b5753d2a0b4cf888">Associated Press</a>.<br /><br /><blockquote>The State Department called them a "complete fabrication," and White 
House spokesman Tommy Vietor added that "allegations that Mr. Hekmati 
either worked for or was sent to Iran by the CIA are false."<br /></blockquote><br /><blockquote><p>"The 
Iranian regime has a history of falsely accusing people of being spies, 
of eliciting forced confessions, and of holding innocent Americans for 
political reasons," Vietor said in a statement.</p></blockquote><br />Kuma Reality Games has published its Kuma War series of war-themed games since February 2004. The free-to-download games are presented as episodes, most frequently from real conflicts in Iraq and Afghanistan. The series debuted with a two-part episode intended to recreate the death of Saddam Hussein's sons, Uday and Qusay Hussein, in the early aftermath of the American-led invasion of Iraq.<br /><br />The series' most recent episodes feature the deaths of Libyan dictator Moammar Gadhafi and al Qaida terrorist leader Osama bin Laden. Most of the playable missions listed on Kuma's website are based on actual U.S. engagements in Iraq and Afghanistan, but Mission 58, "Assault on Iran" is an attempt to create what Kuma describes as a plausible scenario for a Special Forces strike aimed at neutralizing Iran's nuclear capability.<br /><br />Kuma's mission descriptions are undeniably pro-American, but that of course is no evidence that Hekmati committed espionage or that Kuma Reality Games is a CIA front. Kuma head Keith Halper did, however, tell <a href="http://kotaku.com/5874301/iran-sentences-alleged-video-game-developer-spy-to-death">Kotaku.com</a> that the company has produced training software for the military.<br /><br />I honestly wouldn't be shocked if the CIA tried to use games to influence popular opinion, but it seems like a waste of taxpayer dollars when the makers of the Call of Duty and Battlefield series are spending millions on games that show the U.S. military in a positive light. That bit of semi-paranoia out of the way, I have a harder time believing the Iranian government and Hekmati's purported "confession."<br /><br />My guess is that the Iranian government won't really execute Hekmati, and that his trial and imprisonment is just one big show amidst the current <a href="http://www.foreignpolicy.com/articles/2012/01/09/iran_s_kamikaze_hormuz_threat">diplomatic crisis</a> between Iran and the United States. That prediction, of course, depends on whether or not the U.S. and Iranian navies end up shooting at each other in the Straits of Hormuz. <br /><br /><br /><br />]]>

</content>
</entry>

<entry>
<title>Join the Illuminati</title>
<link rel="alternate" type="text/html" href="http://www.insidesocal.com/techout/2012/01/join-the-illumi.html" />
<id>tag:www.insidesocal.com,2012:/techout//36.220997</id>

<published>2012-01-09T19:22:56Z</published>
<updated>2012-01-10T19:15:12Z</updated>

<summary>Illuminati week starts up with a batch of screenshots and an invitation to an upcoming Q&amp;A with the devs on January 15th!</summary>
<author>
<name>Reggie Carolipio</name>
<uri>http://www.insidesocal.com/techout</uri>
</author>

<category term="MMO" scheme="http://www.sixapart.com/ns/types#category" />

<category term="News items" scheme="http://www.sixapart.com/ns/types#category" />

<category term="PC" scheme="http://www.sixapart.com/ns/types#category" />

<category term="RPG" scheme="http://www.sixapart.com/ns/types#category" />

<category term="funcom" label="Funcom" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="mmo" label="MMO" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="mmorpg" label="MMORPG" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="thesecretworld" label="The Secret World" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insidesocal.com/techout/">
<![CDATA[<div style="text-align: center;"><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/hq_theoffice_desc.jpg"><img alt="hq_theoffice_desc.jpg" src="http://www.insidesocal.com/techout/assets_c/2012/01/hq_theoffice_desc-thumb-480x264-57642.jpg" class="mt-image-center" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 20px; margin-left: auto; " height="264" width="480" /></a></span></div>Funcom is making this the "Week of the Illuminati" as they continue gearing up for the release of their MMO, "<a href="http://www.thesecretworld.com/">The Secret World</a>", expected in April. There's also a Q&amp;A with the developers coming up on Facebook on January 15th, though Funcom <a href="http://www.facebook.com/thesecretworld?sk=app_127011700710121">has started taking questions</a> so be sure to check it out.<div><br /></div><div>We've touched on Secret World before <a href="http://www.insidesocal.com/techout/2011/04/the-secret-worl-1.html">in the past</a>, but in case you've missed some of our coverage, it's not your usual MMORPG.</div><div><br /></div><div>Taking place in a version of our modern world where conspiracies are all too real and secret rituals steeped in the arcane are as tangible, the Secret World is set to challenge the usual trappings of its genre. It boasts "no levels" in developing your character allowing you to push them in whatever direction you want with a greater emphasis on storytelling not often seen in other titles.</div><div><br /></div><div>But if the Illuminati's "civil" exterior is too pedestrian for you, there are two other factions to throw the dice with. You call roll with either the crusading Templars, or sow chaos with those of the Dragon.&nbsp;</div><div><br /></div><div>Each faction also has their own starting area based on real-world locales such as New York where the corporate-minded Illuminati call home. Or <a href="http://secretwar.thesecretworld.com/">take the initiation test</a> to help make your decision.</div><div><br /></div><div>A batch of nifty screenshots have also been released showing off the Illuminati's digs and a few of the people that secretly hang with them. Check these out right after the jump or visit <a href="http://www.thesecretworld.com/">the main site</a> for a deeper sampling of its secrets.</div>]]>
<![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/hq_corridor_desc.jpg"><img alt="hq_corridor_desc.jpg" src="http://www.insidesocal.com/techout/assets_c/2012/01/hq_corridor_desc-thumb-480x264-57646.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" height="264" width="480" /></a></span><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/hq_thebridge_desc.jpg"><img alt="hq_thebridge_desc.jpg" src="http://www.insidesocal.com/techout/assets_c/2012/01/hq_thebridge_desc-thumb-480x261-57648.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" height="261" width="480" /></a></span></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/hq_thelab_desc.jpg"><img alt="hq_thelab_desc.jpg" src="http://www.insidesocal.com/techout/assets_c/2012/01/hq_thelab_desc-thumb-480x263-57650.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" height="263" width="480" /></a></span></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/kirstengeary_desc.jpg"><img alt="kirstengeary_desc.jpg" src="http://www.insidesocal.com/techout/assets_c/2012/01/kirstengeary_desc-thumb-480x1093-57652.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" height="1093" width="480" /></a></span></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.insidesocal.com/techout/pvpuniform2_desc.jpg"><img alt="pvpuniform2_desc.jpg" src="http://www.insidesocal.com/techout/assets_c/2012/01/pvpuniform2_desc-thumb-480x537-57654.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" height="537" width="480" /></a></span></div>]]>
</content>
</entry>

<entry>
<title>Batman: Gotham City Imposters delayed to February</title>
<link rel="alternate" type="text/html" href="http://www.insidesocal.com/techout/2012/01/batman-gotham-c.html" />
<id>tag:www.insidesocal.com,2012:/techout//36.220834</id>

<published>2012-01-06T00:13:54Z</published>
<updated>2012-01-06T00:53:44Z</updated>

<summary> Gotham City Imposters, a downloadable FPS in which players play as characters pretending to be characters from the Batman universe, has been delayed from a January release to a February release.The game is set to be available for PC...</summary>
<author>
<name>Andrew Edwards</name>
<uri>sbsun.com</uri>
</author>

<category term="First-person shooter" scheme="http://www.sixapart.com/ns/types#category" />

<category term="PC" scheme="http://www.sixapart.com/ns/types#category" />

<category term="PlayStation 3" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Xbox 360" scheme="http://www.sixapart.com/ns/types#category" />

<category term="gothamcityimposters" label="Gotham City Imposters" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insidesocal.com/techout/">
<![CDATA[<iframe src="http://www.youtube.com/embed/doZiqLzaJ44" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>


<br />Gotham City Imposters, a downloadable FPS in which players play as characters pretending to be characters from the Batman universe, has been delayed from a January release to a February release.<br /><br />The game is set to be available for PC download, PlayStation Network and XBox Live.<br /><br />Warner Bros. Games announced the postponement today. The game looks nothing like the publishers popular "Arkham" series of Batman games. Instead, it looks a bit like the vigilantes who Christian Bale's Batman mocked in "The Dark Knight" for fighting crime while wearing hockey pads got a bunch of guns and started shooting at people dressed like the Joker, who also have a bunch of guns. <br /><br />In other words, the game's aesthetic looks more like a Team Fortress-style wackiness instead of Call of Duty-style this-is-so-hardcore-ness.<br /><br />As far as whether the game turns out to be any good, I guess we'll find out in February.<br /> ]]>

</content>
</entry>

<entry>
<title>NFL Blitz available for download today</title>
<link rel="alternate" type="text/html" href="http://www.insidesocal.com/techout/2012/01/nfl-blitz-avail.html" />
<id>tag:www.insidesocal.com,2012:/techout//36.220753</id>

<published>2012-01-05T01:41:35Z</published>
<updated>2012-01-05T01:47:59Z</updated>

<summary> NFL Blitz, the game in which NFL football players can catch fire and compete against robots while playing a 7-on-7 game, is available for download today.The intentionally ridiculous game started as an arcade title and evolved into a console...</summary>
<author>
<name>Andrew Edwards</name>
<uri>sbsun.com</uri>
</author>

<category term="PlayStation 3" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Sports" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Xbox 360" scheme="http://www.sixapart.com/ns/types#category" />

<category term="easports" label="EA Sports" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="nflblitz" label="NFL Blitz" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="playstationnetwork" label="PlayStation Network" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="xboxlive" label="XBox Live" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insidesocal.com/techout/">
<![CDATA[<iframe src="http://www.youtube.com/embed/QE9xDJ-2c6Y" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

<br />NFL Blitz, the game in which NFL football players can catch fire and compete against robots while playing a 7-on-7 game, is available for download today.<br /><br />The intentionally ridiculous game started as an arcade title and evolved into a console game. Stores sold console versions from 1998 to 2003, and NFL Blitz now returns as a downloadable game for PlayStation 3 and XBox 360.<br /><br />The game costs $14.99 on PlayStation Network or 1200 Microsoft Points on XBox Live.<br />]]>

</content>
</entry>

<entry>
<title>Batman: Arkham City is our Game of the Year</title>
<link rel="alternate" type="text/html" href="http://www.insidesocal.com/techout/2012/01/batman-arkham-c-2.html" />
<id>tag:www.insidesocal.com,2012:/techout//36.220675</id>

<published>2012-01-03T18:57:52Z</published>
<updated>2012-01-05T19:26:17Z</updated>

<summary>Tech-Out conducted a highly unscientific poll of its team of contributors to name 2011&apos;s best game, and &quot;Batman: Arkham City&quot; took the top prize. Current and former staffers for The Sun and Inland Valley Daily Bulletin newspapers comprised the majority...</summary>
<author>
<name>Andrew Edwards</name>
<uri>sbsun.com</uri>
</author>

<category term="Inland Valley Daily Bulletin" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Nintendo 3DS" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Nintendo Wii" scheme="http://www.sixapart.com/ns/types#category" />

<category term="PC" scheme="http://www.sixapart.com/ns/types#category" />

<category term="PlayStation 3" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Xbox 360" scheme="http://www.sixapart.com/ns/types#category" />

<category term="opinion" scheme="http://www.sixapart.com/ns/types#category" />

<category term="assassinscreedrevelations" label="Assassins Creed: Revelations" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="batmanarkhamcity" label="Batman: Arkham City" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="gameoftheyear" label="Game of the Year" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="lanoire" label="L.A. Noire" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="theelderscrollsvskyrim" label="The Elder Scrolls V: Skyrim" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insidesocal.com/techout/">
<![CDATA[Tech-Out conducted a highly unscientific poll of its team of contributors to name 2011's best game, and "Batman: Arkham City" took the top prize.<br /><br /><br /><iframe src="http://www.youtube.com/embed/FCTdm8Nb7Ps" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>


<br /><br />Current and former staffers for The Sun and Inland Valley Daily Bulletin newspapers comprised the majority of our panel. We don't get to cover games full time (I spend most of my days as a business reporter), but we like games and like to share our opinions on which titles are worth playing . 

As for Arkham City, here's what contributor Reggie Carolipio, who also <a href="http://www.insidesocal.com/techout/2011/10/review-batman---1.html">reviewed</a> the title, had to say:<br /><br /><blockquote>Arkham Asylum resurrected the Dark Knight's career in gaming in much
    the same way that Christopher Nolan's <span class="il">Batman</span> resurrected his
    onscreen legend, and Arkham City delivered even more high-flying
    crimebusting and street-level beat downs than its predecessor.
    Squeeze in a who's who of bad guys ranging from the Penguin to
    Two-Face, a host of storied side missions, the Riddler, and Arkham
    City isn't so much of a sequel as it is a new chapter in the Caped
    Crusader's career.<br /><br /></blockquote>We liked other games, too. The runners up are after the jump.<br />]]>
<![CDATA["The Elder Scrolls V: Skyrim" came in second place. Reviewer Jahmal Peters championed the game "for obvious reasons." For more elaboration, check out his <a href="http://www.insidesocal.com/techout/2011/12/review-part-one-1.html">review</a> of the game.<br /><br />

<iframe src="http://www.youtube.com/embed/JSRtYpNRoN0" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

<br /><br /><br />"L.A. Noire," came in as our second runner-up, which finally gives us a chance to be a little controversial. The title put players in role of a 1947 police detective and the developers built gameplay around collecting evidence, asking questions and trying to figure out if characters were telling the truth or lying. Some found the game to be too repetitive, but I admired its ambition, even if it was flawed. Here's the commentary I attached to my ballot.<br /><br /><blockquote>In some ways, L.A. Noire is a mess. I almost wanted to downgrade my initial review the more I thought about how much the nonsensical end to the homicide storyline disappointed me. But when the game works, as it is often does, L.A. Noire is beautiful recreation of 1940s Los Angeles and tribute to film noir. The developers' decision to place investigation and conversation at the core of the game may not suit players who wanted a more action-packed experience, but I liked it and respect the developers' willingness to take a chance on a game that does not necessarily adhere to mainstream expectations. A more coherent storyline would have made this a clear Game of the Year choice for me.<br /><br /></blockquote>

<iframe src="http://www.youtube.com/embed/xk69qfTRIgY" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

<br /><br />Assassin's Creed: Revelations earned enough votes to achieve honorable mention status. In the words of former Sun photo tech Tony Maher: "Continued shanking of Templars. Nuff said."<br /><br />&nbsp;<iframe src="http://www.youtube.com/embed/ZqEWW4Hzb8M" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

<br /><br />Also receiving votes:
<br /><ul><li>Bastion*
</li></ul><ul><li>Call of Duty: Modern Warfare 3
</li></ul><ul><li>Dark Souls
</li></ul><ul><li>Driver: San Francisco
</li></ul><ul><li>Forza Motorsport 4*
</li></ul><ul><li>The Legend of Zelda: Skyward Sword
</li></ul><ul><li>Minecraft
</li></ul><ul><li>NBA 2K12
</li></ul><ul><li>Portal 2
</li></ul><ul><li>Rayman Origins
</li></ul><ul><li>Rift
</li></ul><ul><li>Super Mario 3D Land</li></ul><ul><li>The Witcher 2<br /></li></ul>Also received a vote, and not because we're trolling:

<br /><br /><ul><li>Duke Nukem Forever

</li></ul>We'll let Sun and Daily Bulletin online content manager Kent Salas explain his vote:<br /><br /><blockquote>I know, I know. I simply like the fact that after close to 15 years Duke had the balls to come back from the dead, many, many times. </blockquote><blockquote></blockquote><blockquote>I grew up with the Duke Nukem series so I got to relive a little spark of my youth playing this game and yes I agree it could and should have been better with 14 years of development. It was still good to see Duke again with all his cheesy preadolescent violence and humor.
<br /><br /></blockquote>*Bastion and Forza did not quite make my Top 5, and I limited reviewers to five games. That said, it's my list and I think these games deserve recognition. Call a United Nations observer and complain if you think their inclusion is disrespectful to democracy.]]>
</content>
</entry>

</feed>

