Money and Games


Where once it was exclusively the realm of spotty teenagers and pale, vitamin D deprived, basement dwelling individuals, gaming is now a major pillar of the entertainment industry with budgets and sales comparable to those of even the biggest Hollywood movies. This decade has seen gaming become truly mainstream and grow into a medium of mass consumption. However like the movie industry before it, this spectacular growth and desire to become a viable mainstream product that vies for mass market approval has begun to affect the gaming experience for a large section of the gaming community. Current games are certainly very beautiful. The graphics are slick, realistic and beautifully rendered and allow players a level of freedom that would have been unimaginable a mere two decades ago. The ubiquitous nature of HD TVs and surround sound have also played a huge part in immersing the gamer in his virtual world and with each new release, games make another tentative step towards that holy grail of a totally real and believable gaming world. However this progress has perhaps inevitably begun to negatively affect the way new games are developed and influence the choices developers make when tackling new projects.
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Halo Reach?


Some pictures have shown up on a message board by a poster named ‘Tom Morello’ that purportedly show some of the weapons and HUD from Bungie’s upcoming Halo Reach. The poster allegedly took the pictures at Microsoft headquarters. Follow the link to see the pictures and make up your own mind as to their validity

Is the Death of the Controller Coming?


Ever since the Wii appeared on the gaming scene it appears that the other 2 console giants are looking to emulate the success of Nintendo’s oddly named white box with their own tentative forays into the world of motion control.

Sony showed more of it’s light up, wand like controller at TGS, demonstrating that it wasn’t just a dubiously shaped sword analogue, but that it could be used to manipulate environments in titles like Little Big Planet and thus add another level of play to such games. Whereas Microsoft is being slightly more adventurous with it’s Project Natal which promises to open players up to a whole new dimension of gaming by doing away with the controller completely, allowing players to use there bodies to interact with the gaming world.

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Wii Sports Resort: Review


Even those who despise Nintendo’s little white box and it’s wacky waggle control system, have to agree that the original Wii Sports was a great title. It was easy to pick up, fun to play and even though it was an original IP, there was something about it that was very Nintendo. It was the game that defined the system and that demonstrated motion control as a viable way to play games, one that the other software giants have been desperately looking to emulate.

The problem with Wii Sports however was it’s brevity. All of the sports (with the exception of boxing) were indeed a lot of fun, but the game lacked depth and with the absence of online multiplayer the game (and in a lot of cases the system) ended up in the back of closets or pushed under the sofa to collect dust. With the release of Wii Sports Resort (with the 3rd best opening week sales of any Wii game in Japan) it looks like the system might be finding it’s way back into a lot of living rooms.

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Duke Nukem Never?


It looks as if Duke Nukem Forever developer 3D Realms has finally been shut down due to lack of funding from publisher Take-Two. 3D Realms had been working on the follow up to the much loved, tongue in cheek title for over 12 years. Take-Two will retain the rights to the game but no real word has been given on it’s current status. Read the original story over at