Here’s the soundtrack for NBA 2K11

Today, 2K announced the track list for NBA 2K11, which is going to have Jordan on the cover. Behold, the music:

* 1. Snoop Dogg – NBA 2K Theme
* 2. Big Boi – Shutterbug
* 3. Drake – Over
* 4. Cassidy – Game Time
* 5. Ron Artest – Champion
* 6. Duck-Down All-Stars feat. Buckshot, Skyzoo, Promise, and Sean Price – Better Than You
* 7. The Alan Parsons Project – Sirius
* 8. Art vs. Science – Hollywood
* 9. Big Rock Candy Mountain – Rocketship
* 10. Brunettes – Red Rollerskates
* 11. Chicharones – Little By Little
* 12. Children Collide – Skeleton Dance
* 13. Constellations feat. Asher Roth- We’re Here To Save The Day
* 14. Dan Black feat. Kid Cudi – Symphonies (Remix)
* 15. Delorean – Deli
* 16. Ev – Home Of The Brave (Instrumental)
* 17. Failsafe – Hope & Only If We Learn
* 18. HOGNI – Bow Down
* 19. Kidz In Space – Downtime
* 20. Middleman – It’s Not Over Yet
* 21. Rakaa feat. Aloe Blaac – Crown Of Thorns
* 22. The Redland – So Far
* 23. The Russian Futurists – Paul Simon & Precious Metals
* 24. Sonny Bones – Rise
* 25. Two Door Cinema Club – I Can Talk
* 26. Yung Autmatik & Bayroot Productions – Go Hard or Go Home
* 27. Dux Jones – Pourin’ It On

I bolded the Ron-Ron track for fans of the defending champs. You guys will get to enjoy the music, and perhaps play a little hoops, when the game comes out Oct. 5.

Review: LIMBO

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Prepare to die. A lot.

That’s the first thing I’d tell anyone ready to delve into LIMBO on Xbox Live Arcade. The same can be said about a lot of games, but not many of them carry the theme of death with such a spooky, dark and minimalist quality.

Playdead has created a masterfully entertaining mindbender that comes across as not only a visionary challenge to interpretations of the afterlife’s gray area, but also as an old-school lesson in perseverance and pain.

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Review: Naughty Bear

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Naughty Bear is better seen and heard about than played. To play it invites mental punishment.

At a glance, the concept is intriguing. Take something usually associated with fluff and cuteness and turn it into a vehicle of dark vengeance. It would not only offer something relatively unseen, but it would also administer a possibly entertaining poke at our psyches. Done right, it could be clever.

Clever is not what happens here. Instead, we get the equivalent of spaghetti thrown against the wall, except it’s to the sounds of party favors being stepped on, other bears tottering around in anguish and a narrator who bellows at you like a demented babysitter.

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Review: Transformers – War for Cybertron

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If you grew up in the ’80s, there’s a pretty good chance you’ve heard of Optimus Prime. And if you did, you probably thought he was awesome.

Prime is the first name who usually comes to mind when there’s talk of the Transformers, the famed “robots in disguise” who transformed into vehicles and captured the imaginations of kids everywhere decades ago, well before movie audiences saw Megan Fox straddling motorcycles and Shia LeBeouf running for his life.

They remain one of the lasting symbols of 1980s pop culture, and were responsible for kitchen floors, dinner tables and living rooms becoming battlefields.

Transformers: War for Cybertron resonates with those kids, who are much older now and have replaced those household surfaces with a 360 or PS3.

For them, High Moon Studios has crafted a fun trek through an intriguing piece of franchise lore, echoing good action shooters of the past while capturing enough of that ’80s-child joy to mask some of its flaws. It’s not so much a groundbreaking title as it is a dream update of beloved cultural icons.

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Staring down the new Xbox 360

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When I heard about the slimmed-down, redesigned Xbox 360′s unveiling at last week’s E3 in Los Angeles, one question came to mind — does a new design mean I won’t have to worry about it suddenly dying on me, like its predecessor?

Both critics and devout fanboys of the original 360 would acknowledge that the engineering of Microsoft’s vaunted console has always been an source of dynamic discussion, the kind that brings out sentiment ranging from typical nuts-and-bolts talk to the passionate (though sometimes wayward) deconstruction of Western and Eastern design philosophies. By now, even casual gamers or people asking about the Big Three systems (Wii, 360 and PS3) have heard about the 360′s famed “Red Ring of Death,” it’s penchant for overheating, the “towel trick” and other tales.

The new 360, armed with a few extras, is hoping to change some of that. So, as a shopper or a new gamer, you have a choice to make. If you’re looking to break in the family’s first game system, is this the time the 360 separates itself a bit more from the pack?

I’m going to share some of what I’ve seen in the new 360, and hopefully it’ll make that choice a little easier for you.
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E3 mini-spotlight: Naughty Bear

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Reggie and I hit E3 over the past week. Instead of long, winding previews of every game we got to see, we took pictures and are providing nuggets of impressions. Reggie’s got the pics from the show. I’ve got some words on what I saw. This one’s the first nugget. Hope you enjoy them!

Teddy bears are the universal embodiment of cuteness. They are the quintessential stuffed animal, perpetually open for hugs and snuggles.

But in Naughty Bear from 505 Games, they are prey. They are enemy targets who can be manipulated and destroyed in a quest for survival and vengeance. And, the main vessel of this vengeance is one of their furry, round brethren.

You play Naughty Bear, a stitched, beat-up and disgruntled occupant on an island full of bears who don’t seem to like you. So, you respond in kind, using as many twisted and brutal methods as you can to get the bears to leave you alone.

What made the game so intriguing to me was its dark nature, veiled by a very cute, fluffy exterior. It’s a trip seeing colorful, huggable creatures whipping out machetes and guns in an effort to defend themselves — but it’s also stirring to uh, bear witness to the sheer mental and physical brutality Naughty Bear can dish out.

The point isn’t to simply kill every bear you see. You have to do it in the worst ways possible to earn “naughty points.” The bears you find in various missions have an unscripted AI, and they all react to Naughty Bear’s presence in different ways. For instance, killing a fellow bear in the woods isn’t enough. But killing a bear in front of other bears and causing them to freak out, grab some weapons and call the police? That’s more like it.

Naughty Bear snaps necks, curb stomps, caves in heads with baseball bats and also won’t hesitate to put a slug in another bear’s fuzzy dome. This is relatively disturbing in its own right, but then there’s the psychological warfare Naughty Bear can wage against others. Instead of bringing death, Naughty Bear can yell “boo!” and scare the stuffing out of anyone who isn’t ready for it. At some point, you can drive a bear completely insane, cause him to snap, and eventually watch him off himself. In the demo, I saw a bear turn his gun on himself and pull the trigger. A puff of stuffing came out.

Naughty Bear was easily one of E3′s guiltiest pleasures for me. We’ll see if it can maintain that vibe when it comes out June 29 for the 360 and PS3.

Review: Red Dead Redemption

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Six-shooters, riding into the sunset and a steely-eyed lone hero walking slowly to the twang of Ennio Morricone-style music in the background — these are the things that come to mind when you think of Westerns.

Rockstar’s Red Dead Redemption knows this, but it also sports an acute awareness of time and culture. It finds a way to romanticize the days of the “Wild West” while ominously reminding us of the era’s mortality. It’s not content to simply be a Western for the gaming set, but a comprehensive, compelling ode to a bygone time.

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Review: Alpha Protocol

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Fiction tells us the world of espionage is supposed to embody everything cool. All the guys are buff, all the women are hot, all the guns and gadgets are awesome and all the tasks have something to do with saving the world. Naturally, we want to be a part of it.

Sega’s Alpha Protocol manages to capture some of this energy. But sadly, whatever slickness it has doesn’t extend to a lot of the actual gameplay, so we’re left with yet another title that falls short of its potential.

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Review: Alan Wake

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Few processes of the mind can be as thankless and mind-bending as writing. Unless you’re Alan Wake. Then it’s a matter of life and death.

Remedy Entertainment’s long-awaited tale of a novelist fighting dark, ghostly elements in a secluded town reeks of romanticized elements about the power of the written word, the essence of artistic vision and the struggle between light and darkness.

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Fans select Drew Brees for sacrifice

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New Orleans Saints QB Drew Brees will be the latest to test his fate against the Madden Cover gods, thanks to the results of first-ever online fan voting for the game’s next cover athlete for Madden ’11. Brees beat out Minnesota sack machine Jared Allen and Indianapolis wideout Reggie Wayne. If you remember, the famed “Madden Curse” decided to smite Pittsburgh safety Troy Polamalu following his joint appearance on the cover of Madden ’10 with Arizona wide receiver Larry Fitzgerald.

Then again, Brees IS the QB for the Saints. Surely a Saint can negate the curse … right?

Among the game’s new features in its effort for a “simpler, quicker, deeper” experience, according to EA:

Simpler: Call plays like an NFL coach with ease using an all-new play-calling system, GameFlow, which executes an authentic, situational game plan for you.

Quicker: The new play-calling system will enable players to spend more time on the field and less in the playbook – completing games in half of the time.

Deeper: Madden NFL 11 is feature-rich, with improved animations and control options, enhanced online functionality, and new broadcast and audio presentation that delivers the NFL experience fans have come to expect.