E3 Video: Star Wars 1313

Gametrailers posted this segment up showing off part of the demo that Lucasarts held with Geoff Keighley yesterday. This is the new Star Wars, third-person cover shooter title being worked on which casts you as a bounty hunter heading down to level 1313 on Coruscant. In this segment, your partner has decided to take a much faster way down.

For the Star Wars newbies, Coruscant is the heart of the Empire and whose surface is covered and layered by a titanic city. “1313″ is a reference to “CT-1313″, a fake ID that Boba Fett had used in an expanded universe story, but here, it’s used to name level 1313 of Coruscant. That’s right, the city has “thousands” of layers and this one is supposed to be the home to Coruscant’s worst.

Keep in mind that everything you see is in-game from the cinematics to the interaction. Excited yet?

E3 Video: Medal of Honor – Warfighter

EA’s selling point for their revived Medal of Honor series is that it’s set a lot closer to the modern world than “those other” shooters. That means taking you into hot spots like Somalia’s pirate infested coast to pursue your objectives and dealing with the grit that comes with that kind of work. And that’s also thanks to the Frostbyte 2 engine running underneath the hood, the same engine running EA’s Battlefield 3.

That’s where this gameplay reveal from EA’s press event goes, so be warned – it does get violent.

E3 Video: Watch Dogs

The nearly ten minute debut of Watch Dogs, a new IP from Ubisoft that plays on information as a weapon…and then some. It’s like a mash up of The Net, Sneakers, a little Cyberpunk, and Eagle Eye blended in gently with Splinter Cell and Grand Theft Auto. So it’s all kind of awesome.

Also, it gets pretty brutal in both language and bodily harm, so be warned. The UK rating stamp isn’t just there for show.

Ghost Recon Alpha

Ubisoft’s Ghost Recon Future Soldier is only a little more than a week away and to celebrate the series’ impending return, they’ve put together a small prequel movie called Ghost Recon Alpha.

It crams more story in the twenty minutes it runs (25 if you count the credits) than some shooters do and it does get bloody, so be warned. This goes to the mat with bad guys and bullets.

Ghost Recon Future Soldier releases on the PS3 and the Xbox 360 on May 22nd. PC is getting its own copy June 12th.

Call of Duty: Black Ops 2 Reveal

As if you didn’t know that this was coming out.

It looks like the new Black Ops is going to take place in 2025, the world having survived past 2012 to live in a future wonderland filled with drones and walking tanks.

It’s due out November 13th of this year, just in time to put the crunch on your holiday wallet and dominate your online fun. And that’s also a week after Halo 4 is supposed to come out which will make things very interesting on the Xbox 360. Which side will you pick in this battle? Call of Duty? Master Chief? Or both at the same time?
 

Review: Resident Evil – Operation Raccoon City (X360)

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Capcom’s Resident Evil series has gone through a lot of changes over the years, some good some bad, and Operation Raccoon City’s laser focus on its third-person action is one of the series’ riskiest moves. Eschewing terror for bullets, the game asks players to go back to where it all started and to see things from the bad guy’s perspective.
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Review: Asura’s Wrath (X360)

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Asura’s Wrath is an unusual game. It’s short, at around five or six hours, and heavily scripted with Quick Time Events telling you what to do. It’s a wash of chaos, blinding colors, and cosmic explosions interrupted only by a little story daring to pause the relentless face punching it delivers.

In some ways, it’s also like a series of anime episodes complete with “to be continued” in between each act as its Unreal Engine powered leads ponder their next step before launching into even more over-the-top madness. But with as much hand holding as there is, there’s fun to be found here.
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Review: Syndicate (X360)

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In 1993, Bullfrog Productions introduced the world to an isometric, future dystopia where augmented “Agents” were used by megacorporate empires to take the battle for market share out of the boardrooms and into the streets.

It was a tactical game spread across fifty cities across the world as you guided your team of four to cripple the competition by any means possible even if it meant using civilians as meat shields. The Atlantic Accelerator mission still gets a nod from me for its ruthless difficulty, and that was before the expansion pack made things even worse.

Since then, it’s become a cyberpunk classic so when EA and Starbreeze announced that Syndicate would reboot as an FPS, more than a few people were upset. For some, it reminded them of what FASA under Microsoft had done with Shadowrun. Even I had doubts. At the same time, it’s also easy to understand why. In a market dominated by Activision’s Modern Warfare, it’s a safe guess that they were trying to answer how to get an audience that may not have even played the original game to give this a shot.

And now after moonlighting as a new Agent, I can safely say that while it won’t knock your cybersocks off, it doesn’t quite leave the operating table littered with leftover body parts from the original, either. 
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