GamesCom Trailer: Soulcalibur V

The recipe for Namco Bandai’s Soulcalibur franchise has at least three ingredients:

1. Sword fighting.

2. Female characters with large, uh, attributes.

3. Cheesy narration.

Mix those three together, and you get this:

Review: Marvel vs. Capcom 3: Fate of Two Worlds


“Marvel vs. Capcom 3: Fate of Two Worlds” is a solid choice for gamers looking for a quick burst of superhero-inspired energy. Although many players, this reviewer included, have grown to appreciate the increasingly ambitious storytelling efforts made by the people behind such franchises as Fallout and Red Dead Redemption, Capcom’s latest offering is a refreshing reminder that video games are still games.

The new game’s premise could not be simpler: A lot of people like fighting games, and a lot of people like Marvel Comics. Progressing through the game’s arcade mode eventually takes players to a battle to save the earth from Galactus, Marvel’s planet-consuming threat with a big purple helmet. How you get there doesn’t really make sense in terms of any of comic book continuity – assuming such a thing exists – considering that players can choose among sworn enemies for their three-character teams. But who cares? The point in MvC 3 isn’t to tell a story, but to be a wacky fighting game.

MvC 3 succeeds as a game that’s easy for just about any player to pick up and almost immediately execute ridiculous combos. I have not yet tried the simple mode, which makes special moves as simple as a single button push, but the basics are not difficult to learn. As far as control schemes go, there is little difference between the game’s 36 characters. If you can make Street Fighter’s Ryu perform his signature hadouken move, you can make Marvel’s Deadpool unleash a duel-pistol attack.

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