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The PlayStation Vita will have 25 games available for sale on its release date, Sony revealed today.
The Vita, Sony's next handheld, is scheduled for a Feb. 22 release date in the United States. Sony revealed in a blog post today that the following titles will also be for sale at that time in stores or via download:
First Party Games:

The Vita, Sony's next handheld, is scheduled for a Feb. 22 release date in the United States. Sony revealed in a blog post today that the following titles will also be for sale at that time in stores or via download:
First Party Games:
- Escape Plan (PlayStation Network only)
- Hot Shots Golf: World Invitational
- Hustle Kings (PSN only)
- Little Deviants
- ModNation Racers: Road Trip
- Super StarDust Delta (PSN only)
- Uncharted: Golden Abyss
- wipEout 2048
Continue reading Sony unveils PlayStation Vita launch games.
I was Sith. Sith, with a heart of compassion for those that deserved it...and an unrelenting storm to those that did not.
Continue reading Star Wars: The Old Republic beta weekend.
Mass Effect 3 will indeed have multiplayer, a major change for BioWare's space epic that will no doubt spawn countless Internet arguments over whether multiplayer makes sense for the popular series or whether the developers still make the kind of RPGs that made them famous.
I, for one, don't care whether a game meets genre expectations as much as whether its fun. I can understand why the serious RPG fans among Mass Effect's players did not care for the (choose your own bias) simplifications/streamlining/dumbing down that BioWare employed in making the game's sequel, but I personally enjoyed both games and didn't miss the lack of extensive inventory management while playing the sequel.
That said, the addition of multiplayer, called Galaxy of War, strikes me as a strange choice for ME3. As anyone who has played the games knows, Mass Effect puts players in the role of one Commander Shephard who fights to save the galaxy as he or she sees fit. The games' appeal stems significantly from its dramatization of space exploration and the moral choices that players must make as they go about their mission.
The kind of multiplayer gameplay that BioWare and game publishers Electronic Arts confirmed today takes some of the focus off Shepard. As announced, multiplayer mode will let players join four-person teams to achieve a military objective that will be relevant to the players' single-player mission. Shephard is still the star, but Mass Effect 3 will let players join something like a galactic special operations squad if they want to try another type of gameplay.
I can see a number of pros and cons here. On the pro side, I'm happy to see a developer attempt a variation on multiplayer different from the deathmatch modes we've seen so many times before in Goldeneye, Medal of Honor, Counterstrike, Halo, Call of Duty, Resistance, etc ...
I also like that the idea that multiplayer will let players try different character types, e,g, solider, sentinel, adept, without having to start a new playthrough,
Now for the cons. Adding an entire new mode to what players expect to be the final chapter of an epic trilogy doesn't make much sense to me. I doubt EA is going to induce new legions of fans to buy the game just because it has multiplayer. In fact, I've never heard anyone say they would buy Mass Effect if it had multiplayer.
I'm also not crazy about multiplayer affecting the single-player campaign. Although the idea of soldiers fighting across the galaxy makes sense, those soldiers are not the focus of the story. The multiplayer press release says Galaxy at War is an alternative method of achieving single-player campaign objectives, but the idea of breaking from the game's narrative to take on the role of a minor character seems like it might be kind of a chore.
If it was up to me, I would have produced Mass Effect 3 as a single-player game and developed the multiplayer as a separate budget title or DLC for fans who want more Mass Effect after completing the trilogy. But then again, I don't run BioWare nor EA.
Mass Effect 3 is scheduled to come out in March.
I, for one, don't care whether a game meets genre expectations as much as whether its fun. I can understand why the serious RPG fans among Mass Effect's players did not care for the (choose your own bias) simplifications/streamlining/dumbing down that BioWare employed in making the game's sequel, but I personally enjoyed both games and didn't miss the lack of extensive inventory management while playing the sequel.
That said, the addition of multiplayer, called Galaxy of War, strikes me as a strange choice for ME3. As anyone who has played the games knows, Mass Effect puts players in the role of one Commander Shephard who fights to save the galaxy as he or she sees fit. The games' appeal stems significantly from its dramatization of space exploration and the moral choices that players must make as they go about their mission.
The kind of multiplayer gameplay that BioWare and game publishers Electronic Arts confirmed today takes some of the focus off Shepard. As announced, multiplayer mode will let players join four-person teams to achieve a military objective that will be relevant to the players' single-player mission. Shephard is still the star, but Mass Effect 3 will let players join something like a galactic special operations squad if they want to try another type of gameplay.
I can see a number of pros and cons here. On the pro side, I'm happy to see a developer attempt a variation on multiplayer different from the deathmatch modes we've seen so many times before in Goldeneye, Medal of Honor, Counterstrike, Halo, Call of Duty, Resistance, etc ...
I also like that the idea that multiplayer will let players try different character types, e,g, solider, sentinel, adept, without having to start a new playthrough,
Now for the cons. Adding an entire new mode to what players expect to be the final chapter of an epic trilogy doesn't make much sense to me. I doubt EA is going to induce new legions of fans to buy the game just because it has multiplayer. In fact, I've never heard anyone say they would buy Mass Effect if it had multiplayer.
I'm also not crazy about multiplayer affecting the single-player campaign. Although the idea of soldiers fighting across the galaxy makes sense, those soldiers are not the focus of the story. The multiplayer press release says Galaxy at War is an alternative method of achieving single-player campaign objectives, but the idea of breaking from the game's narrative to take on the role of a minor character seems like it might be kind of a chore.
If it was up to me, I would have produced Mass Effect 3 as a single-player game and developed the multiplayer as a separate budget title or DLC for fans who want more Mass Effect after completing the trilogy. But then again, I don't run BioWare nor EA.
Mass Effect 3 is scheduled to come out in March.
The tool does remind prospective adventurers that the level cap for the beta is set at 13, though it allows window shopping skills that unlock further on such as at level 29.
All of the classes are represented from the muscle-bound juggernaut, the Barbarian, to the newish Demon Hunter who apparently replaces the Rogue. I'm tempted to go Wizard or Monk this time around, though the voodoo-inspired trickery of the Witch Doctor - who is apparently covering for the no-longer-around Necromancer - is also a tempting choice.
Here's a new video with the people at From Software, the Japanese developers of the upcoming Dark Souls and Armored Core V.
Dark Souls is being billed as a spiritual successor to Demon's Souls, a favorite of many PlayStation 3 owners and RPG fans who seemingly can't stop referring to its difficulty. Namco Bandai is banking on that reputation as a selling point, even making preparetodie.com the URL for the game's website.
Dark Souls' release date is scheduled for Oct. 4 for PlayStation 3 and XBox 360.
Dark Souls is being billed as a spiritual successor to Demon's Souls, a favorite of many PlayStation 3 owners and RPG fans who seemingly can't stop referring to its difficulty. Namco Bandai is banking on that reputation as a selling point, even making preparetodie.com the URL for the game's website.
Dark Souls' release date is scheduled for Oct. 4 for PlayStation 3 and XBox 360.
I got a bunch of screenshots for "Dark Souls" in my inbox today. The Namco Bandai game is scheduled for an Oct. 4 release for PlayStation 3 and XBox 360.
The game's spiritual predecessor, "Demon's Souls," was a PS3 exclusive with a reputation for being hard as hell. The images follow:

The game's spiritual predecessor, "Demon's Souls," was a PS3 exclusive with a reputation for being hard as hell. The images follow:
Continue reading New Dark Souls screenshots.
Game developers iD Software pioneered the first-person shooter genre with PC games like Wolfenstein 3D and Doom.
I still remember the first time I saw Doom, which happened during a church group event at my pastor's house, of all places. His son showed off a Star Wars title and Doom on his PC, and I couldn't believe somebody actually made a game where players could shoot demons while viewing the action from the perspective of somebody holding a gun. I thought the concept was wild, if not transgressive. (Although I wouldn't have used "transgressive" anytime soon after the game's 1993 release.)
The company's newest project is Rage, another FPS set in a dystopian world. The developers and publishers at Bethesda Softworks today released "The Legacy of Id," the first behind the scenes video for Rage.
Rage is scheduled for an Oct. 4 release for PC, PlayStation 3 and XBox 360.

I still remember the first time I saw Doom, which happened during a church group event at my pastor's house, of all places. His son showed off a Star Wars title and Doom on his PC, and I couldn't believe somebody actually made a game where players could shoot demons while viewing the action from the perspective of somebody holding a gun. I thought the concept was wild, if not transgressive. (Although I wouldn't have used "transgressive" anytime soon after the game's 1993 release.)
The company's newest project is Rage, another FPS set in a dystopian world. The developers and publishers at Bethesda Softworks today released "The Legacy of Id," the first behind the scenes video for Rage.
Rage is scheduled for an Oct. 4 release for PC, PlayStation 3 and XBox 360.
