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Review: Soul Calibur V

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Soul Calibur V leaves a good first impression, but after putting some time into the game, one discovers that this (mostly) sword-fighting game is not going to earn itself a place in the book of legendary titles.

The latest chapter in the Soul Calibur series begins with a quite impressive opening scene that builds a desire to jump right into the game. Soul Calibur V's story mode is typical for a fighting game. The hero goes through a series of battles until you reaching an
over-the-top end guy. Where Soul Calibur V starts to fall short, however, is in the development of the hero character, Patroklos. He comes off as whiny, ill tempered and it seems as though
he kills innocent people because he believes them to be "malfested." These traits make it
very difficult to get behind the character and root for him to win.


Review: FFXIII-2 (PS3)

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Square Enix's FF13 was a controversial title to a number of longtime fans of the flagship series. Much has been made of its heavily linear area designs, overly long tutorials, shallow world, and its twitch-centric combat system. To more than a few, for a game expected to carry the series forward, it seemed to be heading in the wrong direction.

FF13-2 wants to change all of that. Or at least head back in a direction that won't burn as many bridges behind it. Boasting a new story packed with all of the ludicrously beautiful visuals that HD televisions squee with delight over, Square Enix took much of what was criticized about the first game by focusing on hammering out the rough edges.

It's not the first time that they've followed up on one of the series' major chapters in this fashion as FF10-2 can testify, but it is probably the first time that the changes aren't so much experimentation as they are a belated do-over of what didn't work as well the first time around.
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"The Legend of Zelda: Skyward Sword" is a game that, despite some frustrating moments, is a title that features some of the greatest experiences in any recent game or the venerable Zelda franchise.

This is the second part of a review I wrote based upon my first impressions of Skyward Sword. After completing the main quest, and then spending considerable time trying to decide what, exactly, I should write about the game, I find that many of more initial impressions remain unchanged.

In short, that means Skyward Sword is an excellent, if imperfect, game that should entertain any Zelda fan. Its successes, however, are largely built upon a foundation of previous Zelda titles. Although Nintendo's promotion of the Wii's motion controls can be considered a bold attempt to change the way players approach games, I can't help but feel the Zelda series is needs a major shake-up when its time for the next chapter.




sonic_gen_1.jpgSonic Generations is an amazing gut punch to the malaise that the Blue Bomber's career has been in lately. Not quite a knockout blow, but longtime fans might not care as they race through two decades of Hedgehog history.

Review: Rayman Origins

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Rayman Origins.jpgRayman Origins is one of the best games of 2011, and it's a shame that so few people have bothered to notice it.

The game, a 2D platformer, succeeds in its absolute refusal to be anything like most of this year's most popular games, while staying true to the traditions laid down by many a classic from the 8- and 16-bit eras. Rayman Origins is a game in which nothing has to make sense, but everything is supposed to be fun.

The title also earns distinction as one of the most beautiful releases for the current or any generation of console games. Rayman Origins' rich, painterly character designs and layouts are as vibrant as the sights one may see in the best animated films. Indeed, playing the game is like playing a cartoon.

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By Jahmal Peters
Contributor

What hasn't been said about Bethesda's latest installment in the Elder Scrolls series?

Critical acclaim? Definitely.

Game of the year candidate? Without question.

A vast open ended environment with hundreds of hours of replayability? It's been said.

Quite possibly the best way to sum up Skryim would be to say this review is late is because all the reviewers are still playing it.



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Remember what Yogi Berra said about the feeling of "deja vu all over again?"

Check this out: Capcom released Marvel vs. Capcom 3: Fate of Two Worlds in February. The game appeared in stores after a long wait for a retail MvC release, Marvel vs. Capcom 2: A New of Heroes, came out for the Sega Dreamcast (!) in 2000, with the game later being ported over to other consoles.

But it's Capcom's style to release multiple hard copy versions of the same game, and Ultimate Marvel vs. Capcom 3 is a November release adding twelve new fighters, eight new stages and at least in this reviewer's experience, an improved online mode. While playing the "Ultimate" version, I didn't have to wait as long to lose.

Tech-Out liked the the first version of Marvel vs. Capcom 3 for being a game that is for newcomers to pick up and enjoy, but complicated enough for fighting game connoisseurs to appreciate. And of course, the quick, colorful ADD-like gameplay and comic art inspired visuals are also points in Ultimate's favor.

Capcom's practice of releasing multiple versions of the same game is starting to get weird, however. Capcom waited more than a full year between retail versions of Street Fighter IV, Super Street Fighter IV and finally, Super Street Fighter IV: Arcade Edition. But with Ultimate Marvel vs. Capcom 3, there's only a nine month wait and the game hit stores in the middle of a very competitive holiday release period. Despite its merits, this is a game that could easily be lost in the shuffle.

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