Review: Dead Rising 2


By Brittany Vincent
Contributing Writer

The boys are back in town. By boys, I mean ravenous, flesh-eating zombies. And by town, I mean Fortune City. Luckily Chuck Greene, motocross superstar, is on the case.

In Dead Rising 2, the sequel to the cult hit zombie apocalypse simulator Dead Rising, Greene replaces Frank West as the Average Joe on the run from the starving undead. Yes, there are plenty of zombies, but there’s a cure floating around that can stave off the effects of zombification. It’s called Zombrex, and Katey, Chuck’s tiny daughter, is in dire need of a dose every 24 hours lest she degrade into a shambling monstrosity herself.

In a world where zombie rights groups advocate fair treatment of zombies and pharmaceutical companies are profiting off the suffering of the people, this isn’t exactly an easy feat. It’s up to players to keep Katey fully dosed with Zombrex as the poignant father-daughter team anxiously tries to withstand, you guessed it, a 72-hour period before help arrives.
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Review: Darksiders


The Bible can serve as quite the muse. Swords, fire, horsemen, demons, seven seals — the more you look, you find the Good Book can inspire good hell-raising fantasy, where the fate of mankind usually hangs in the balance.

So it’s interesting that in Darksiders, Vigil Games’ apocalyptic tale, humanity has been completely eliminated from the equation. The story reduces us to dust in the wind, smears on the feet of giant bloodthirsty demons or on the armor of the angels fighting them. In doing so, Vigil has cleared the way for an action quest of epic power and scale, the kind of experience that asks — or takes — a lot from anyone who plays it.
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