Film critic wants to show video games’ influence at LACMA film series

Former New York Times film critic Elvis Mitchell says in an interview with film site Indie Wire that he would like to see videogame developers present their work at the Los Angeles County Museum of Art.

Mitchell is new curator for the Film Independent/Los Angeles County Museum of Art

That said, Mitchell’s interests lie in expanding, if not redefining,
what it might mean to see a movie at an art museum. “I’d love to get in
the people who make videogames (like) ‘LA Noire,’ ‘Grand Theft Auto,’ he
said. “You can’t go to movies and not see the influence of those games.
I want to expand and not ignore the late 20th-century additions to
filmed entertainment.”

That also could include television. “For kids under 25, there is no
line of demarcation anymore,” he said. “There’s not that kind of
snobbery.”

Personally, I think movies have had a greater influence on those games than the other way around. “L.A. Confidential,” one of my favorite movies, obviously influenced L.A. Noire and Grand Theft Auto IV players will remember an obvious homage to the famous bank robbery scene from “Heat.”

That out of the way, Mitchell’s idea sounds like a decent attempt to get draw Southern California movie fans and video game players (often the same people, obviously) to the museum. I like forward to hearing more about LACMA’s plans to exhibit games alongside cinema.

(Indie Wire, via L.A. Observed.)

Try out some Silk

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“Silk” comes courtesy of programmer, Yuri Vishnevsky, as an experiment in “generative art” according to the site. All that you do is draw a line, change the breeze, and let the web do all of the work. It’s like fingerpainting, only with your mouse.

It doesn’t look like you could save your masterpiece, but you can watch an amazing replay of all of the tweaking you did to get it into shape. You can try it out here.

Highland artist sets sights on Comic-Con, beyond with ‘Mass Effect’ project

Holly Conrad’s garage in Highland has a pervasive smell of fiberglass, but she says she doesn’t even notice it anymore.

The 24-year-old artist has set up a studio there from which she hopes to launch her dream of designing costumes for movies. But in an industry in which traditional costuming has lost ground to computer-generated imagery, she needs her work to set her apart. That’s where Grunt, Tali’Zorah and Commander Shepard come in.

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Review: Muramasa – The Demon Blade

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Muramasa: The Demon Blade is an art lesson disguised as an action game. If most of my schooling was this enjoyable and simple, I’d probably be more cultured.

The Nintendo Wii has become something of the local art house for video games, as designers compensate for the system’s lack of obnoxious graphic horsepower by putting out titles with a unique visual spin. Before Muramasa came MadWorld and No More Heroes, a pair of games that stood out as much for their creative look as much as the gameplay. Okami also earned a lot of praise for its artsy vibe.

Muramasa bobs and floats along the same artistic river, making the player feel as if they are performing within the confines of Japanese paintings rather than the standard levels one would see in most action games. Adding to the mystique is the fact that Muramasa functions as a classic side-scroller, which makes it instantly accessible to practically anyone who plays it. This approach also enables the player to immerse himself or herself in other elements, such as story.

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