Naughty Bear is better seen and heard about than played. To play it invites mental punishment.
At a glance, the concept is intriguing. Take something usually associated with fluff and cuteness and turn it into a vehicle of dark vengeance. It would not only offer something relatively unseen, but it would also administer a possibly entertaining poke at our psyches. Done right, it could be clever.
Clever is not what happens here. Instead, we get the equivalent of spaghetti thrown against the wall, except it’s to the sounds of party favors being stepped on, other bears tottering around in anguish and a narrator who bellows at you like a demented babysitter.
WETshould be enjoyed with cold beer and leftover pizza at 3 a.m, in between the infomercials and badly dubbed kung-fu movies. It’s that kind of game.
Bethesda’s latest action shooter isn’t the first to use a gun-toting or blade-wielding blood vixen, but it might be the first to realize how much silly fun it could be. While gamers are busy ogling the outrageous magical flash and exaggerated sexiness of an upcoming game like Bayonetta, the people at Artificial Mind and Movement hearken back to a simpler time, when bullets, blood and bad guys being killed in vicious fashion were more than enough. That was the “grindhouse” style of doing things, usually with an extreme hero leading the way.