Brotherhood isn’t some ‘multiplayer only’ experiment: the kind of game where it wants to rely on only one online trick to convince customers to part with their hard-earned money because it uses ‘multiplayer’ like a magic word.
When Ubisoft began to talk up Brotherhood in the past year, it was hard to ignore how much of a tease they were making of its multiplayer but not so much of its single-player. The reason, it turns out, is because the single-player is alive and well and needs no introduction. Continue reading →
Day Two started off earlier, mainly due to the first day starting at noon. A few appointments were penciled in including another one with Activision who had given us a chance to check out the new True Crime. My brother was ready to hit most of those leaving me to wander the floor to take a look at what else was being shown. The first day was a brief tour in the West Hall. Now it was time to hit the South Hall where the third parties, and Microsoft, was lurking. Continue reading →