Review: Asura’s Wrath (X360)


Asura’s Wrath is an unusual game. It’s short, at around five or six hours, and heavily scripted with Quick Time Events telling you what to do. It’s a wash of chaos, blinding colors, and cosmic explosions interrupted only by a little story daring to pause the relentless face punching it delivers.

In some ways, it’s also like a series of anime episodes complete with “to be continued” in between each act as its Unreal Engine powered leads ponder their next step before launching into even more over-the-top madness. But with as much hand holding as there is, there’s fun to be found here.
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Asura’s Wrath: God of War meets the East

CyberConnect2 (.hack series, Naruto fighting game series) and Capcom have announced Asura’s Wrath at the Tokyo Game Show. Be warned that the trailer has some pretty bloody scenes in it, but it looks like it could be all sorts of furious fun. Capcom alum, Keiji Inafune, has been quoted by Wired as saying that seeing it for the first time “gave me goosebumps.”

Though not a lot of information has been released other than the trailer and that it will be using QTE’s, the possibility of collecting weapons with your body is certainly one game mechanic that I can’t recall having seen recently.

And there’s also a Giant Space Buddha. Not kidding.