Hideki Kamiya doesn’t hate the new Dante

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Seriously, he doesn’t, though the word seems to be that he does.

According to a few Twitter feeds captured by eagle eyed fans, Kamiya has been quoted as being somewhat indifferent to the new take on Dante that developer Ninja Theory has taken saying “Whatever. RT @Solivagant @PG_kamiya #DmC, by Ninja Theory? Do you think they will “evolve” the action game from your Bayonetta standard?”. As soon as that hit the ‘net, it stoked the still burning embers of fan rage over Ninja Theory’s new direction in debate over he meant by it.

But a follow-up series of Tweets by Kamiya and posted at Platinum Games’ official forums had indicated a wholly different meaning to what was said, tweeting “Hello all foreign fans. Recently I got lots of comments like “Dante has changed”, and someone said I was not too fond of newest Dante. But it’s not true.”

He went on to say “”Dante has changed”…that’s right. But from my point of view Dante has changed every time the sequel came out, and he was always different from whom I created first.” Elaborating further, he tweeted “But for me,Dante is the only one, the original one. RT @alessandro_r2 @PG_kamiya I think the “problem” with the new Dante is: It’s NOT Dante”.

He finishes with a few more tweets saying “It may be totally new.No one knows. RT @didyourikeit @PG_kamiya if there was a need in changing the character, why not make a whole new game” and ends with “But I was trying to release DMC as Resident evil 4 first… RT @didyourikeit @PG_kamiya I meant as in not using the DMC name.”.

So it sounds to me like a man who wants Ninja Theory’s game to stand out on its own than follow something that is already out there…just as he once did himself. It’s funny how some things get lost in translation.

Review: Bayonetta

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By April Carlson
Correspondent

In general, games that focus on T&A aren’t very good. Far too often, when a game features a beautiful and sexy lead, the game is rife with bad controls, a terrible story and a female character who is might be better in bed than in combat. But Bayonetta is a game that breaks the mold and that generalization. It’s an example of the use of sex in a game without the sacrifice in gameplay.

Bayonetta is the newest IP from SEGA and Platinum Games, directed by Hideki Kamiya, the man that brought us the Devil May Cry series. The game’s hyperactive gameplay is also paired with gorgeous graphics and crazy storyline.
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So easy, even a caveman can play it

Frustrated by Ninja Gaiden’s merciless difficulty? Beat down by too many skill based games tested by pro-gamers that actually make money doing what they love? Just want to enjoy the game without feeling the need to break the controller at the same time?

Well, it seems that Bayonetta might have the answer. Platinum Games has shown off some footage displaying what might be the easiest difficulty setting ever to be designed with an “Automatic Mode” allowing it to be played with one hand, nearly guaranteeing that no one will be left out of the experience. Designer Hideki Kamiya also calls it “Mommy Mode”.

Talented character designer, Mari Shimazaki, demonstrates how easy it is to annihilate foes using it.