Review: Darksiders

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The Bible can serve as quite the muse. Swords, fire, horsemen, demons, seven seals — the more you look, you find the Good Book can inspire good hell-raising fantasy, where the fate of mankind usually hangs in the balance.

So it’s interesting that in Darksiders, Vigil Games’ apocalyptic tale, humanity has been completely eliminated from the equation. The story reduces us to dust in the wind, smears on the feet of giant bloodthirsty demons or on the armor of the angels fighting them. In doing so, Vigil has cleared the way for an action quest of epic power and scale, the kind of experience that asks — or takes — a lot from anyone who plays it.
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