Call of Juarez: The Cartel is a game that likes making you wait.
Health regeneration is usually a fast and painless way to get back into the thick of things, but not here. In-game cell phone calls can’t be canceled even if you’ve heard them before, and that problem carries over to multiplayer co-op where everyone has to wait until their scripted personal time is finished.
If there’s an explosion nearby, expect to get knocked on your ass and being forced to wait as you get back up. There’s a reason most FPS shooters don’t do this to the player, and it’s not because of realism issues. If you’re thinking “because it’s not fun”, you’re already ahead of this game.
Polish developer Techland’s Call of Juarez was a western-styled shooter filled with plenty of spaghetti-styled trappings and action that told of a story between outlaw-turned-preacher, Reverend McCall, and Billy Candle whose mixed Native American ancestry had made him something of an outsider on both sides of the fence in the Wild West. Centering around the legend of the treasure ransom paid by the Aztec Empire in the sixteenth century for Montezuma to Cortez, everyone was convinced that they would find it first…as long as they survived the standard curse that accompanies such vast amounts of loose change.
Bound in Blood is the prequel to the first game, telling the story of the three McCall brothers and how a crack shot and vicious bastard like Ray had turned to religion, although you needn’t have played the first to get an idea of what is going on here. Putting you in Ray’s shoes as a Confederate sergeant in 1864 defending a series of trenches against the Union army, it’s clear that Techland will be spinning as much of a western yarn as it will put six shooters and rifles into the player’s hands.