Over in Germany, Europe’s own version of E3 is being held in Cologne where a number of announcements have revealed a slew of new titles. Capcom was up with their reveal of Remember Me by Dontnod Entertainment, a game that takes place in the future where memories can be traded, sold, stolen, and even remixed. According to the backstory, in exchange for the loss of privacy, people have accepted the security that this kind of social society has given them in exchange.
Neo-Paris is the setting and you play as Niln, a “memory hunter” who casually pockets stolen memories as easily as we do loose change. It’s slated for May 2013, but no word yet on what platforms. Still, it looks like it could be another great title for cyberpunk fans.
The trailer below takes you through a typical job for Niln as she’s asked to “remix” someone’s memory. There’s some language, definitely some violence, but it’s slick sci-fi for the eyes. Could be good.
Capcom’s Resident Evil series has gone through a lot of changes over the years, some good some bad, and Operation Raccoon City’s laser focus on its third-person action is one of the series’ riskiest moves. Eschewing terror for bullets, the game asks players to go back to where it all started and to see things from the bad guy’s perspective. Continue reading →
Asura’s Wrath is an unusual game. It’s short, at around five or six hours, and heavily scripted with Quick Time Events telling you what to do. It’s a wash of chaos, blinding colors, and cosmic explosions interrupted only by a little story daring to pause the relentless face punching it delivers.
In some ways, it’s also like a series of anime episodes complete with “to be continued” in between each act as its Unreal Engine powered leads ponder their next step before launching into even more over-the-top madness. But with as much hand holding as there is, there’s fun to be found here. Continue reading →
A message posted to Megaman Legends 3’s Developer Room site has confirmed the worst: Megaman won’t be returning to his RPG-lite series on the 3DS.
The project had elicited the help of fans in designing a new character for the game as well as a new robot enemy through contests designed to bring fans closer to the production of the title.
Regular updates were made by the staff within a “Developer Room” site at Capcom’s Japanese and North American sites, fielding questions and keeping everyone updated on the project. It was a rare level of transparency that Platinum Games’ had also engaged fans with through blog entries following the development of games such as Bayonetta.
When Keiji Inafune had left Capcom shortly after Capcom had revealed their Megaman Legends 3 project for the Nintendo 3DS, fans were understandably worried over whether the project would survive without him.
It was already a huge surprise to many considering that the last Legends game, Mega Man Legends 2, came out in 2000. The Mega Man godfather had even mentioned interest in doing a follow-up to Legends 2 in an interview with Gamespot in 2007.
Capcom did their best to assure everyone that the the game wouldn’t be impacted by Inafune’s departure, though it’s hard not to think about the kind of influence one-time series producer could have brought to the game. Yet the collection of blog postings and updates at Capcom’s Developer Room had shown that the team behind the game was working to make it a worthy successor to the series that Inafune had started.
And now, it looks like we’ll never know how it could have turned out at all.
Here are some photos from Capcom’s “Fight Club” event Thursday night at Club 740 in downtown Los Angeles.
Fans had a chance to try out Marvel vs. Capcom 3: Fate of Two Worlds and “Super Street Fighter IV 3D Edition. I’ll have a more detailed write-up as soon as I can take care of my non-polygon related duties for the Inland Valley Daily Bulletin and The Sun.
It wouldn’t be a Capcom party without cosplay. “Chun-Li,” “X-23″ and “Dark Phoenix” pose for the cameras.
The boys are back in town. By boys, I mean ravenous, flesh-eating zombies. And by town, I mean Fortune City. Luckily Chuck Greene, motocross superstar, is on the case.
In Dead Rising 2, the sequel to the cult hit zombie apocalypse simulator Dead Rising, Greene replaces Frank West as the Average Joe on the run from the starving undead. Yes, there are plenty of zombies, but there’s a cure floating around that can stave off the effects of zombification. It’s called Zombrex, and Katey, Chuck’s tiny daughter, is in dire need of a dose every 24 hours lest she degrade into a shambling monstrosity herself.
In a world where zombie rights groups advocate fair treatment of zombies and pharmaceutical companies are profiting off the suffering of the people, this isn’t exactly an easy feat. It’s up to players to keep Katey fully dosed with Zombrex as the poignant father-daughter team anxiously tries to withstand, you guessed it, a 72-hour period before help arrives. Continue reading →
Or rather, a Bonne Mecha! The Bonnes are a family in the Mega Man Legend RPG series who specialize in building special robots that perform a variety of different tasks. This time, Capcom’s devs are reaching out again to their fans to see who can make a “Bonne Mech” to feature in the new Mega Man Legends 3 title they’re working on for the Nintendo DS.
It’s been quite a few years since the last Mega Man Legends game had come out – on the PS1. While it seems aimed at older fans that remember the games on the PS1, putting it on the DS will also re-introduce this little slice of Mega Man’s RPG world to a new generation. It’s slated to come out sometime in 2011.
This contest follows a previous one where the devs had asked fans to design a heroine for the game. To help inspire budding mech designers, they’ve provided some material to go over to help spur imaginations at their official developers blog. You can’t submit new ideas yet, but they’ll let everyone know when the floodgates are open. Who knows? The mech that players cry over for being the toughest thing they’ve ever fought might just be yours. How’s that for lasting fame?
CyberConnect2 (.hack series, Naruto fighting game series) and Capcom have announced Asura’s Wrath at the Tokyo Game Show. Be warned that the trailer has some pretty bloody scenes in it, but it looks like it could be all sorts of furious fun. Capcom alum, Keiji Inafune, has been quoted by Wired as saying that seeing it for the first time “gave me goosebumps.”
Though not a lot of information has been released other than the trailer and that it will be using QTE’s, the possibility of collecting weapons with your body is certainly one game mechanic that I can’t recall having seen recently.
And there’s also a Giant Space Buddha. Not kidding.
It’s been confirmed that the Devil May Cry series is getting a reboot courtesy of Ninja Theory (Heavenly Sword, Enslaved) which Capcom has picked to lead the charge. And not everyone is happy about it.
The trailer and screenshots released at TGS (Tokyo Game Show) this week show off a new Dante delivering a beat down to a cadre of bizarre monsters. Not much else was released on just what the reboot was supposed to take place around, or whether this is a ‘different’ Dante from the one we know…like a different Belmont in Castlevania.
Now I don’t have any problem with a reboot as long as it’s done well, but after seeing the new trailer, I had to ask myself what was wrong with the series to need it. After having played through each of Dante’s adventures, even through DMC2, I didn’t think that things were left quite that bad after DMC4 to require throwing out everything and starting from scratch.
But fan reaction to the new star has been decidedly negative across the ‘net from Joystiq to Destructoid. “Horrible”, “emo”, and “addicted” were only a few of the adjectives used to describe the new Dante with one poster suggesting that a “retro costume pack” might be released later as DLC.
While I have no problem with a reboot if it’s good, or the game since nothing playable had come out yet, I can understand how a lot of those pointing out the new Dante as inspired by Twilight are upset.
And people thought Raiden was bad. This guy hasn’t even left his first trailer.
The retro risks that Capcom had taken with Mega Man as downloadable games on both Live and the Playstation Store seem to have paid off as the Blue Bomber is coming back for another adventure. But hints from the trailer below, created through a collaboration between iam8bit and Buddy System Studios, seem to indicate that he won’t be alone. Either that, or he’ll be inheriting some new powers with Capcom’s history serving as the source for each one.
The implications are pretty huge, but I’ll just let you enjoy the trailer instead and make your own guesses as to what Mega Man Universe is going to bring to your world when it arrives. And in keeping with the retro fever that Mega Man is sweating under, the trailer uses stop motion animation with a few effects thrown in, to give this presentation the feel of an old-school commercial. Can’t wait to hear more on what Capcom has planned for this one!