Review: F.E.A.R. 2: Project Origin

I was never really afraid of F.E.A.R. 2: Project Origin. If anything, I was happy.

That probably sounds strange considering we’re talking about a game with tons of blood and a crazy dead girl with the power to bend minds.

But it’s everything surrounding the creepiness that makes this game one of the cooler shooters of the year. Unlike “Dead Space,” which constantly chewed away at your comfort zone, F.E.A.R. 2 elects to give your sense of reality a hard shake and a slap when you least expect it.

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So, crazy little phantom girls or war strategy?

That’s our choice here at the Sun offices, which recieved Halo Wars and F.E.A.R. 2: Project Origin in the mail a few days ago, with Street Fighter IV en route this week.

I’m probably tackling F.E.A.R. 2 first, so I can shoot at something other than raging zombies trying to whisk me away with elastic tongues. The demo also carried a lot of creep-out promise, and to be honest, it’ll force me to re-acquaint myself with the exploits of the first game, which I only played in passing on my brother’s computer. Besides, I need to beef up on my fighting of frightening little girls with poltergeist powers. Expect to see the review up here within a week or so.