Final Fantasy’s reputation for reinventing itself with every major release as well as spreading its brand name into other genres has made it a powerhouse series since it had saved a struggling Square in the early eighties. While some developers may choose to standardize on a set of systems for their own games, Square Enix’s ongoing efforts in designing a new battle system, set of characters, and an entire world to put them in with every title say as much for their imaginative talents as it does for their efforts in keeping the franchise fresh.
FF13, the latest in the franchise’s long line of major RPG entries, raises the same stakes and is part of a huge celebration of Final Fantasy that Square-Enix has termed Fabula Nova Crystalis. FF13 is only the first “13″ title to emerge in this series, but it is considered the flagship title of the new compilation. It’s a huge game that easily clocks in at sixty or more hours of fantastic adventure.
Whether they’ve also fit in enough actual gameplay, however, depends on how much tunnel vision you want to endure for the story that it wants to tell.