If one article can summarize everything that’s wrong about the modern state of gaming, this one from Giant Bomb should do the trick.
The website is reporting that paintball mode in Goldeneye: Reloaded will be exclusive DLC for people who buy the game at GameStop. Seriously.
I realize moaning about a simple paintball variant is a weird thing
to get hung up on, but hell, paintball was one of my favorite modes from
Unlocking paintball wasn’t easy, either; it required beating the Dam
stage on Secret Agent in two minutes and 40 seconds. This was a
satisfying achievement before Microsoft
attached scores to such things. My friend group would sit around the TV
for hours, playing each level over and over again, in hopes of shaving a
few seconds off our time.
We never did unlock Invincibility.
But when we finally unlocked paintball, we’d earned the right to play paintball–and damn
it felt good. So while anyone who picked up GoldenEye 007: Reloaded
through GameStop could optionally unlock the mode early, everyone else
would still have the ability to flip on paintball the old fashioned way:
Maybe Activision, the company publishing the Goldeneye remake, will be gracious enough to let customers eventually pay for paintball mode, which was indeed a fan favorite. But the nickel-and-dime approach to DLC is one of the most annoying trends within gaming, since it’s getting harder and harder to escape the conclusion that players are being charged for incomplete products when they buy new games.
In this writer’s opinion, there’s nothing wrong with companies charging for substantial DLC, the kind that’s like an expansion pack gives real value for somebody who has already paid $60 for a retail game. Bethesda and Electronic Arts, for example, have done well in offering quality DLC for games like “Broken Steel” for “Fallout 3″ and “Lair of the Shadow Broker” for “Mass Effect 2.”
But DLC that doesn’t actually expand upon a player’s initial purchase is ridiculous. As much as I would praise Lair of the Shadow Broker, I have no interest in paying for Mass Effect 2’s alternate costumes. That’s the kind of thing that gamers used to unlock by actually playing the game, when paying for a new game once was considered to be enough.