Review: GoldenEye 007 (Wii)

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Rare’s GoldenEye was a sharp reply to PCs of how exciting the FPS genre could be on a console – especially the N64 – in 1997. It also stands out as what is probably the only movie-based game to actually expand on its own material while being good at what it set out to do.

With those two things in mind, it’s easy to see how GoldenEye became such a influential legend, one that fans would even go so far as to bring the experience back to where the FPS began on PCs with mods recreating its famous levels with Half Life 2′s engine, Source.

Those same fans had also clamored for Nintendo to release the classic game on the Wii’s Virtual Console as a downloadable game only for the idea to die a slow and license litigated death.

And then developer, Eurocom, stunned everyone when they announced their own GoldenEye game built from the ground up as a re-imagined reboot. But far from being sacrilege, Eurocom’s remake is both an unmistakable homage and a fantastic FPS in its own right.
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E3: A look back on Day One

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Another E3 has come and gone leaving behind clouds, motion controls, and a bevy of sequels. So what does it all mean? I’ve had a few days to gather my thoughts on what we’ve seen on the show floor and behind closed doors, so here are a few ideas on the message left by waggling hands and brutal teddy bears.
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