Review: Halo Wars

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Ensemble Studios helped to lead the RTS revolution since their first game, Age of Empires, in 1997, and the following entries into the series would continue transforming the often arcane rules of tactical warfare into a language that spoke to every level of player with a healthy dose of history. It would become one of the most influential approaches to the genre in recent times. Unfortunately, history also tends to repeat itself in the worst way possible.
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So, crazy little phantom girls or war strategy?

That’s our choice here at the Sun offices, which recieved Halo Wars and F.E.A.R. 2: Project Origin in the mail a few days ago, with Street Fighter IV en route this week.

I’m probably tackling F.E.A.R. 2 first, so I can shoot at something other than raging zombies trying to whisk me away with elastic tongues. The demo also carried a lot of creep-out promise, and to be honest, it’ll force me to re-acquaint myself with the exploits of the first game, which I only played in passing on my brother’s computer. Besides, I need to beef up on my fighting of frightening little girls with poltergeist powers. Expect to see the review up here within a week or so.