Dante Alighieri should have been a game designer.
The Inferno section of the 14th-century author’s famed “Divine Comedy” is proof. His depiction of Hell and its punishments featured intricate level design, a stable of potential boss characters and the kind of imagery that could spark an artist’s imagination.
Enter Dante’s Inferno from EA and Visceral Games, who provide six to eight hours of button-mashing fury, a feast for both the eyes and reflexes. But the shadow of the God of War series looms over it, as does a curious design choice near the end that made me practically abandon all hope for a classic finish.