Money and Games

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Where once it was exclusively the realm of spotty teenagers and pale, vitamin D deprived, basement dwelling individuals, gaming is now a major pillar of the entertainment industry with budgets and sales comparable to those of even the biggest Hollywood movies. This decade has seen gaming become truly mainstream and grow into a medium of mass consumption. However like the movie industry before it, this spectacular growth and desire to become a viable mainstream product that vies for mass market approval has begun to affect the gaming experience for a large section of the gaming community. Current games are certainly very beautiful. The graphics are slick, realistic and beautifully rendered and allow players a level of freedom that would have been unimaginable a mere two decades ago. The ubiquitous nature of HD TVs and surround sound have also played a huge part in immersing the gamer in his virtual world and with each new release, games make another tentative step towards that holy grail of a totally real and believable gaming world. However this progress has perhaps inevitably begun to negatively affect the way new games are developed and influence the choices developers make when tackling new projects.
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