“Inversion,” with a little
more imagination, could have been one of the nicer surprises of 2012.
Instead, the game is a basic third-person shooter that never fully
lives up to its promise of offering players a chance to “command
Maybe I’m guilty of expecting too much
from this game, but I wanted Inversion’s gravity-control mechanics to
be something that would result in a fresh re-imagining of the TPS
experience. I imagined a game in which my character would be able to
leap from floor to ceiling at will, run upside down with guns
a-blazing and create havoc at any point along the X, Y and Z axes.
That, unfortunately, is not what
Inversion delivers. The game has its moments, but Inversion is
largely a linear experience that builds enough goodwill with its
gravity-control conceit to make things interesting for a while before
bringing things down with repetitive gameplay.