Throw the words “old school” into an RPG conversation and you might get a number of different answers depending on who is in the room with you. Visions of spreadsheets filled with statistics, inventory menus filled with +2 weapons, or a hack ‘n slash slog through deviously crafted dungeons rife with hidden horrors and HP draining traps are only a few that you might get.
And that’s what Hunted delivers – deep, mysterious ruins, hidden treasures, weapons, and plenty of monster fodder to wade through. Remembering my own time with Stonekeep on the PC, it was as if inXile had shaken loose the good bits from the games its founder, Brian Fargo, had made in the late 80s and distilled them through the Unreal Engine’s alchemy. What came out the other end, though, is slightly sweet with flawed grit.