Review: Fable III (Xbox 360)

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Steve Jobs isn’t the only person equipped with a reality distortion field.

Peter Molyneux’s evangelism of the first Fable touted it as a revolutionary step forward for RPGs. It was a bold claim, but when it came from the man with as many accolades as Molyneux, you had to wonder whether or not he could actually pull it off.

Once Fable became reality, however, it came up short of what was promised – yet the undeniable charm and fairy tale whimsy glossing over what it didn’t bring to the dungeon had found an audience that loved it for what it was. For adventurers that didn’t like poring over statistics or lists of equipment, Fable’s simplified approach to role-playing was a welcome mat to what might have been an intimidating genre to many.
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