Review: Marvel vs. Capcom 3: Fate of Two Worlds


“Marvel vs. Capcom 3: Fate of Two Worlds” is a solid choice for gamers looking for a quick burst of superhero-inspired energy. Although many players, this reviewer included, have grown to appreciate the increasingly ambitious storytelling efforts made by the people behind such franchises as Fallout and Red Dead Redemption, Capcom’s latest offering is a refreshing reminder that video games are still games.

The new game’s premise could not be simpler: A lot of people like fighting games, and a lot of people like Marvel Comics. Progressing through the game’s arcade mode eventually takes players to a battle to save the earth from Galactus, Marvel’s planet-consuming threat with a big purple helmet. How you get there doesn’t really make sense in terms of any of comic book continuity – assuming such a thing exists – considering that players can choose among sworn enemies for their three-character teams. But who cares? The point in MvC 3 isn’t to tell a story, but to be a wacky fighting game.

MvC 3 succeeds as a game that’s easy for just about any player to pick up and almost immediately execute ridiculous combos. I have not yet tried the simple mode, which makes special moves as simple as a single button push, but the basics are not difficult to learn. As far as control schemes go, there is little difference between the game’s 36 characters. If you can make Street Fighter’s Ryu perform his signature hadouken move, you can make Marvel’s Deadpool unleash a duel-pistol attack.

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Dude! Marvel vs. Capcom 3 in Los Angeles

If ridiculousness is a virtue, the designers behind “Marvel vs. Capcom 3″ are video game saints.


The game, its full title is “Marvel vs. Capcom 3: Fate of Two Worlds” appears to be based on the belief that wackier is better. Capcom’s “Super Street Fighter IV” wasn’t exactly an exercise in subtlety, but to play MvC3 is to play an electronic equivalent of a caffeine rush.

Remember Jolt Cola? This game is like a six-pack of the stuff, so this writer is going to crack open an imaginary bottle and get to work.

Details after the jump:

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Scenes from Capcom’s Fight Club in L.A.

Here are some photos from Capcom’s “Fight Club” event Thursday night at Club 740 in downtown Los Angeles.

Fans had a chance to try out Marvel vs. Capcom 3: Fate of Two Worlds and “Super Street Fighter IV 3D Edition. I’ll have a more detailed write-up as soon as I can take care of my non-polygon related duties for the Inland Valley Daily Bulletin and The Sun.

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It wouldn’t be a Capcom party without cosplay. “Chun-Li,” “X-23″ and “Dark Phoenix” pose for the cameras.

More after the jump …
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E3: A look back on Day Two


Day Two started off earlier, mainly due to the first day starting at noon. A few appointments were penciled in including another one with Activision who had given us a chance to check out the new True Crime. My brother was ready to hit most of those leaving me to wander the floor to take a look at what else was being shown. The first day was a brief tour in the West Hall. Now it was time to hit the South Hall where the third parties, and Microsoft, was lurking.
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