Review: Vanquish (Xbox 360)

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Arcades back then were filled to the brim with row upon row of cutting edge excitement, the kind that ate quarters and tokens as if there was no tomorrow.

When new and fancier consoles arrived on the scene from Japan, Capcom, Konami, Sega, Data East, and many others would blister thumbs and recycle gamepads on an almost monthly basis with simple, action packed titles that warranted the price that they were sold at. In those days, it wasn’t so much how long a game would last than it was for simply having that kind of arcade fun at home without having to stand next to someone that hasn’t taken a bath in three days for an open spot.

And that’s what Vanquish has resurrected with its fast, frenetic, third person, kill-em-all action fest filled with ridiculously crazy explosions and a host of mini-bosses that shake the screen with their very presence. This is an unabashedly arcade tour de force for the console complete with online leaderboards and a scoring system challenging all comers to do better.
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Hideki Kamiya doesn’t hate the new Dante

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Seriously, he doesn’t, though the word seems to be that he does.

According to a few Twitter feeds captured by eagle eyed fans, Kamiya has been quoted as being somewhat indifferent to the new take on Dante that developer Ninja Theory has taken saying “Whatever. RT @Solivagant @PG_kamiya #DmC, by Ninja Theory? Do you think they will “evolve” the action game from your Bayonetta standard?”. As soon as that hit the ‘net, it stoked the still burning embers of fan rage over Ninja Theory’s new direction in debate over he meant by it.

But a follow-up series of Tweets by Kamiya and posted at Platinum Games’ official forums had indicated a wholly different meaning to what was said, tweeting “Hello all foreign fans. Recently I got lots of comments like “Dante has changed”, and someone said I was not too fond of newest Dante. But it’s not true.”

He went on to say “”Dante has changed”…that’s right. But from my point of view Dante has changed every time the sequel came out, and he was always different from whom I created first.” Elaborating further, he tweeted “But for me,Dante is the only one, the original one. RT @alessandro_r2 @PG_kamiya I think the “problem” with the new Dante is: It’s NOT Dante”.

He finishes with a few more tweets saying “It may be totally new.No one knows. RT @didyourikeit @PG_kamiya if there was a need in changing the character, why not make a whole new game” and ends with “But I was trying to release DMC as Resident evil 4 first… RT @didyourikeit @PG_kamiya I meant as in not using the DMC name.”.

So it sounds to me like a man who wants Ninja Theory’s game to stand out on its own than follow something that is already out there…just as he once did himself. It’s funny how some things get lost in translation.

Vanquish

Resident Evil father, Shinji Mikami, will be adding his own title to Platinum Games’ quickly growing lineup with Vanquish whose trailer was officially shown today.

The trailer actually says little about what the gameplay will be like, but it leads in with live action and a heavy dose of CG effects to set it up as a yarn about one man’s fight to stop an attack against the United States (as opposed from within thanks to a duplicitous Vice President in a giant mech). Cue in colossal space station with a sci-fi army backed by beam weapons from the sky, and you’ve got something that’s a far cry from fighting tentacle-headed corpses and collecting herbs.

Or maybe Mikami is just as tired of zombies as I am.