The possibility that Rockstar games might – emphasis on might – develop a sequel to L.A. Noire is, to me, the most interesting story circulating on gaming websites today.
Despite some, uh, difficulties in developing a sequel based on the adventures of the original protagonist, LAPD detective Cole Phelps`I think there is plenty of room for a second game exploring the history of crime, corruption and law enforcement in Los Angeles. I know some players would rather see a sequel set in another city, like Chicago, and although I think Chicago would be a great setting for a game, I’m sticking with Los Angeles because I grew up near the City of Angels.
H/t to Kotaku, Joystiq.
Rockstar Games’ next title, “L.A. Noire,” will be released May 17 for PS3 and XBox 360 platforms, the company announced today.
The European release is set for May 20.
The ambitious-looking game puts players in the role of an LAPD detective assigned to protect and serve the people of the City of Angels – and devils. The game takes place in a postwar setting that should be instantly recognizable to fans of film noir and detective fiction.
Rockstar mined the conventions and visuals of spaghetti westerns for 2010’s “Red Dead Redemption” and L.A. Noire’s aesthetic similarly resembles such films as “L.A. Confidential” and “Chinatown.”
The gaming media has thus far made much of Rockstar’s efforts to use new technology to capture facial movements to such a degree that players will be expected to determine whether NPC’s are telling the truth or not during the course of an investigation.
This looks to be one of the most anticipated games of the year and gamers around the world will want to see if the new tech works out as new gameplay mechanism or just makes the characters look cool. At the very least, it will be interesting to see how the company behind the Grand Theft Auto series interpret the world of law enforcement.
Interesting. Rockstar Games, and not Remedy, is taking up the third installment of the saga involving the troubled cop who can move like Neo. I’ve always known the Max Payne franchise as charming, funny, extremely dark and among the shorter single-player experiences I’ve ever come across. I remember full conversations between mobsters that I refused to interrupt with my gunfire until they were finished. I even remember frickin’ “Lords and Ladies.”
I see that Rockstar’s vision of Max veers away from the rugged but somewhat youthful version in the earlier games. Instead, the pic above reminds me a little of Niko, the Serbian protagonist in the GTAIV. I’m also getting a Ray Stevenson from Punisher: Warzone vibe with this look, but I can’t tell if the dude’s bald. Because what we need, really, is another bald, scruffled badass.
It would be easy to assume all kinds of things about what Rockstar’s going to do with Max. Open world? Tons of missions? Quirky mini-games? Social commentary? Horrible things happening to people in gory fashion? I don’t know. However, I’ve never really had issues with the quality of Rockstar’s stuff, whether it’s Red Dead Revolver or Table Tennis. So if they screw it up, then by all means, pile on. Let’s wait until this game is made, though. And according to Rockstar, we’ll see it this winter.