Doug TenNapel is the brain behind a lot of creative works, but he’s best recognized in the gaming space as the mind behind Earthworm Jim, a quirky character who was immortalized in a cartoon series, toys and most prominently an outstanding 1994 game from Shiny Entertainment that was available on the 16-bit Sega Genesis and Super Nintendo.
TenNapel is coming to the Inland Empire in Thursday at noon for a lecture at The Art Institute of California – Inland Empire in room 161 / 162. If you want to find out a little more about him, here’s his Web site.
Today’s the 20th Anniversary for the Sega Genesis! The days of blast processing, doing what Nintendon’t, and rising from your grave are back again among the die hard fans that still remember the 16-bit wars and the games that they had spawned. The Genesis was the platform of choice for many players during the day, especially thanks to a blitzkrieg of savvy marketing moves and third-party titles…and some of the most entertaining commercials to ever come out in a battle between consoles, the kind that aren’t seen today because someone might get their feelings hurt. With lawyers.
Sega would also use the Genesis to pioneer several important advances that, while they may not have been as successful as Sega had hoped at the time, went on to help pave the way for the next generation on. Backwards compatibility with the Master System was handled with a module that snapped on top of the system, a CD ROM drive was made available for it to support the new medium, and the Sega MegaNet in Japan was arguably the first to allow multiplayer over consoles.
So if you still have a Genesis, or one of Sega’s Genesis compilations, take some time out to enjoy some old school fun. SEGA!!!