Gametrailers posted this segment up showing off part of the demo that Lucasarts held with Geoff Keighley yesterday. This is the new Star Wars, third-person cover shooter title being worked on which casts you as a bounty hunter heading down to level 1313 on Coruscant. In this segment, your partner has decided to take a much faster way down.
For the Star Wars newbies, Coruscant is the heart of the Empire and whose surface is covered and layered by a titanic city. “1313” is a reference to “CT-1313″, a fake ID that Boba Fett had used in an expanded universe story, but here, it’s used to name level 1313 of Coruscant. That’s right, the city has “thousands” of layers and this one is supposed to be the home to Coruscant’s worst.
Keep in mind that everything you see is in-game from the cinematics to the interaction. Excited yet?
What did technologist, Casey Pugh, get when he asked fans to recreate fifteen second slices of Star Wars and then stitched them all together into a director’s cut? You get Star Wars Uncut: Director’s Cut, two hours worth of awesome, collaborative creativity.
So if you have the time to spare, kick back and relax as you see a galaxy far, far away unfold in bizarre, and hilarious, ways. Now what would the Godfather be like…
The Inquisitor looked at me expectantly, hoping to see what nugget of information I would pry loose from the victim strapped to the table. The man coolly went about his business while my prey writhed in fear of what was to come. But after a few words of calm and a promise of help, his will melted before this unexpected kindness. And I kept my word, seeing that he would leave Korriban’s tombs and its Academy politic far behind him.
I was Sith. Sith, with a heart of compassion for those that deserved it…and an unrelenting storm to those that did not.
America – and the rest of the world – owes a tremendous debt of gratitude to George Lucas. The man who created the Star Wars movies is now doing his utmost to cure fans of their excessive devotion to the series.
Since releasing Star Wars in 1977, Lucas has earned countless billions (I could probably look up the number, but don’t feel like it right now) from the series. Movie tickets. Toys. T-shirts. Toys. Home video. Toys that are slightly different than the last series of toys. Star Wars has been cocaine for nerds, and George Lucas has been its Tony Montana.
But what if Tony Montana developed a conscience? What if he survived rival drug lord Alejandro Sosa’s assault – and that instead of being the basis for a video game I never had any inclination to play – his hypothetical survival became the basis for a new life? A new life devoted to freeing Miami’s cocaine addicts from their crippling chemical dependency.
Thus, the only explanation for Lucas’ decision to make the following change (confirmed in the New York Times) to Return of the Jedi is that series’ own creator has decided people like Star Wars movies too much and need to find something new to do with their lives.
Lucasfilm and Twentieth Century Fox announced today the Star War series is set for September release on Blu-Ray.
The movies are scheduled to be sold in three different box sets. The big nine-disc package is advertised as featuring three discs of alternate and deleted scenes, among other special features, and is expected to retail for $139.99.
The original and prequel trilogies are also set to be sold in their own packages for $69.99 each.
The official announcement does not specify which versions of the original trilogy will be packaged, but the promotional video and Amazon.com chatter indicate that at least some changes made for the 1997 Special Editions or later edits will be included.
The Force Unleashed from Lucasarts is the kind of fantasy wish-fulfillment that franchise fans hope to see from their favorite worlds.
It’s also not the first time that Lucasarts had dabbled in giving players a chance to step into the robes of a Force wielder. But unlike the subtle nuances of Jedi Knight on PCs or Bioware and Obsidian’s take with Knights of the Old Republic, the Force Unleashed tramples the screen like a rabid rancor.
It’s unfettered by bothersome things like guns or a library of Force skills. Instead, it whittles the experience down to the bare essentials allowing jump-in Jedi to brazenly wield the Force as a god-like adept capable of delivering a beat down to Darth Vader and the Emperor.
I thought it was tremendous fun, though with a few rough edges – especially involving one Star Destroyer. But I liked it. It had a certain flamboyantly overpowering style that made it a Force flavored guilty pleasure in blasting countless Stormtroopers into the air again and again.
The Force Unleashed II, though, wasn’t quite the sequel that I was looking for. Continue reading →