Review, Part Two: The Legend of Zelda: Skyward Sword

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“The Legend of Zelda: Skyward Sword” is a game that, despite some frustrating moments, is a title that features some of the greatest experiences in any recent game or the venerable Zelda franchise.

This is the second part of a review I wrote based upon my first impressions of Skyward Sword. After completing the main quest, and then spending considerable time trying to decide what, exactly, I should write about the game, I find that many of more initial impressions remain unchanged.

In short, that means Skyward Sword is an excellent, if imperfect, game that should entertain any Zelda fan. Its successes, however, are largely built upon a foundation of previous Zelda titles. Although Nintendo’s promotion of the Wii’s motion controls can be considered a bold attempt to change the way players approach games, I can’t help but feel the Zelda series is needs a major shake-up when its time for the next chapter.

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Review, Part One: The Legend of Zelda Skyward Sword

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The Legend of Zelda: Skyward Sword for Nintendo Wii is a worthy addition to the beloved Zelda franchise. In some in some ways, especially its emphasis on motion controls, release is one of 2011′s most ambitious games, although other elements of the title show Nintendo is not keeping up with current trends in game design.

The game’s positive aspects far outweigh its minor disappointments. At its best, Skyward Sword is a triumph of visual design and a game that delivers the most visceral combat experiences of any Zelda title. What causes the game to fall just short of greatness, at least in its early parts, are moments of outdated gameplay and occasional frustrations with the Nintendo Wii’s motion controls.

This review covers the experience of playing the opening stages of Skyward Sword. This reviewer will write a second review after completing the storyline.

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