Vin Diesel has a place in my gaming heart. Not because I was that enthralled with his fictional street racing exploits or hijinks as a souped-up super agent — but because he was part of the first movie-related game I played that wasn’t a flaming ball of rehashed “play the movie” garbage.
A few years ago, The Chronicles of Riddick: Escape from Butcher Bay for the original Xbox seemed to get a better reception than the film to which it was tied.
With the full backing of its bankable star and executive producer, “Butcher Bay” rode its formula of movie-free story, visual personality and melee combat to critical acclaim.
Now comes the follow-up for the 360 and PS3, Assault on Dark Athena, which comes out with no movie behind it, but the same support system of star and developer. It’s also got the same formula, which works beautifully for the most part, but doesn’t have quite the same impact as its predecessor.