Lego Batman 2 is Traveller’s Tales’ sequel to 2008’s Lego Batman. This time, Traveller’s has opted for an open-world approach while maintaining the mission-oriented focus of the previous title. And it even features spoken dialogue. But while it does a number of new things for the franchise, it also arrives with a host of annoying bugs that drag the experience down.
Suda 51 doesn’t just design games. He and his crew at Grasshopper Manufacture lovingly drip the paint from their imaginations onto a digital drop cloth to create some of the most unusual settings, characters, and storylines to be pressed onto plastic. In as much as their ideas ooze crazy atmospherics, the gameplay has also lived up to the technicolor rain around it.
Lollipop Chainsaw is the latest from the eclectic designer and features everything that you might expect from a high school cheerleader ripping through hordes of zombies with the decapititated head of her boyfriend talking occasional smack. Most everything, anyway, but I’ll get to that later.
I was never really afraid of F.E.A.R. 2: Project Origin. If anything, I was happy.
That probably sounds strange considering we’re talking about a game with tons of blood and a crazy dead girl with the power to bend minds.
But it’s everything surrounding the creepiness that makes this game one of the cooler shooters of the year. Unlike “Dead Space,” which constantly chewed away at your comfort zone, F.E.A.R. 2 elects to give your sense of reality a hard shake and a slap when you least expect it.