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June 02, 2006
First impressions of 'Hitman: Blood Money'
I keep thinking of a coloring book whenever I'm playing this game. You certainly have the freedom to color outside of the lines, but the intention is clearly there for you to stay within them. Any deviation outside of the lines leaves you thinking like you're doing something wrong.
Visually, it looks pretty good, but at this point, we should be expecting every next-gen game to look that way.
So far, I've taken out a crooked theme park owner, a gangster, a Colombian drug czar and his son, as well as a pedophile opera singer and his U.S. Ambassabor buddy. Now I'm out to bust someone out of a shady rehab clinic for alkies.
So, the missions are plenty creative, but the biggest problem I've run into so far in the game is artificial intelligence of the characters. It's wacky. Sometimes enemies are as dumb as bricks, as you can open a door right behind some of them without any kind of reaction. Other times, they have Spidey sense -- whip out a weapon in an area where no one sees you and the suspicion level skyrockets. What?
It's still to early for me to pass judgement -- right not, all I can say is that it's intrguing enough for me to want to keep playing. I do like the performance-based system, where I get more money if I excel at being invisible for each "job." You can even use the money the buy intel or lower your notoriety level (bribing witnesses and such).
Posted by Redmond Carolipio at June 2, 2006 03:35 PM