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January 31, 2007
'God Of War II' video
This has been making the rounds on all the gaming sites. It's a nice reminder as to why one should not retire the PS2 just yet. Kratos is still a major force to be reckoned with. Enjoy the video.
Posted by Redmond Carolipio at 10:13 PM | Comments (0)
January 30, 2007
'Rogue Galaxy' impressions


I normally steer clear of RPGs, since it's pretty hard to get a good wholesome take on games that promise about 70-100 hours of gameplay. But I heard very good things about 'Rogue Galaxy,' and I was in the mood for a little storytelling (you can only fight terrorists for so long), so I fired up the PS2 and have been messing with it since.
Let me get this out of the way: It's not FFXII. When I have the time to delve more into it, I can expound or discuss why XII could be the best pure RPG out now, "Oblivion" included.
But what I'm going to point out in my review is that RG could be the perfect introduction to the world of Japanese RPG storytelling. As veteran gamers, we have a way of becoming so jaded that we immediately cast verbal stones at things in games that are familiar. You've seen the characters in RG before: the unlikely boy hero, the perky, cute girl with big eyes and fighting ability, and even the grizzled "badass" character that help balance out the vanilla nature of the main character. While recycling familiar character molds is nothing to be cheered, it's no reason to discard what the rest of the games bring. Because honestly, you could look at MOST game characters and see what inspired them, or why they're so popular. Honestly, how many anti-heroes do we have?
RG is fun to play. That's what it comes down to. It doesn't blow away my gaming perceptions or pull emotions out of my soul (though there's still time) but I'm legitimately entertained by it. The cel shading works for it, I dig the battle system, like the chances to make my own stuff -- there's really nothing WRONG with it. Like "Kingdom Hearts," this is going to be one of those titles that I'll pick away at when the mood suits me. Don't sleep on it because you may have seen it before. RPGs (at least the good ones) are getting scarce.
Posted by Redmond Carolipio at 11:50 AM | Comments (0)
January 25, 2007
Down with 'Crackdown'?
After a few hours of downloading, I finally got to sink my teeth into the massive demo for "Crackdown," the next big release for the Xbox 360. And I ... I don't know.
If you're unfamiliar with this game's story, it's essentially about blasting the crap out of thugs using genetically enhanced supercops. There's no centralized "franchise" character you use -- instead, you get to pick from a stable of superagents with varying ethnicities. It's a rainbow coalition of violent crimefighting.
I was intrigued by the game's cel-shaded, cartoony visage. At the very least, it looks different than the games it's going to be compared to, GTA and Saints Row. However, it's not like cel shading is new -- you've got "Okami," "Ultimate Spider-Man," "XIII," "Viewtiful Joe"-- so let's not pretend that "Crackdown" is offering us anything revolutionary.
Also interesting was the concept that your character "beefs up" as you wreak havoc in the city. You'll see your agent evolve from a slender, athletic rookie to a yoked-up, hulking beast. The same even goes for your cars -- they pimp themselves out the more damage you do. Since your agent is genetically enhanced, he can do stuff like pick up cars and toss them, or jump extremely high -- kind of like the Incredible Hulk. With an assault rifle. And grenades.
I spent a few hours tearing through squads of gang bangers, essentially feeling like Rambo -- you know, one man killing 50 with a machine gun. It got a old after a while, even with the ability to chuck cars and even corpses at the enemy. It's an open-world title, so I was hoping for some kind of "waypoint" system for the maps, much like Saint's Row. Didn't happen ... I had to settle for the traditional "drive toward the dot and guess" method.
If there's one thing the game knows how to do, it's explosions. It's satisfying to see one of your grenade blasts launch a car (and the fools surrounding it) 70 feet into the air. It's not quite the Gears chainsaw, but it's a hell of a sight nonetheless.
However, I found myself getting bored very quickly. I spent the next few hours finding little things that annoyed me: goofy camera, relatively brainlocked enemies, and not being able to enter buildings. Apparently, Mr. Superagent has to jump and climb into everything instead of opening the door, which results in you running around to find the right ledges and stuff to jump on. That's irritating.
I also can't help but think the game may have touched on a bit of unintentional humor ... the voice that informs you of your progress conjures up images of a propaganda poster with a drawing of a smiling, stone-jawed militiaman giving you a big thumbs-up. What if "Crackdown" ended up being a parody of other open-world games, much like "God Hand" poked fun at fighting games? That wouild be some next-level thinking, and personally, ensure the game a place in my library.
I'm not sure I was feeling the whole "respawn in a different spot after you die" mechanic in the demo. It makes the game feel like a single-player deathmatch, where all you have to do is kill everything on the screen. There's no fear of death ... and if there's no fear of death, what's my motivation to play the game the right way?
So many questions ... all in all, I want to see more of the game. I'm certainly not going to condemn it, but I'm also thinking that access to the "Halo 3" multiplayer beta is going to end up being a big help after all.
I'm taking a break from the demo and firing up the PS2 to try out "Rogue Galaxy," an RPG that was released first in Japan, then remixed and retooled for the Western gamers. The Japanese gamers who have the original need not fear ... the verson we got is going to be re-released as a "director's cut."
And in case you're wondering ... yes, there's cel-shading in that one too.
Posted by Redmond Carolipio at 6:30 PM | Comments (0)
January 22, 2007
Football and anti-terrorism
Those were the two dominating forces in my weekend. After a truly strange AGI, I got the urge to play through "Splinter Cell: Double Agent" and watch both of the NFC and AFC championship games. I sacrificed most of the Saints-Bears game for Sam's mission in Kinshasa, and a small chunk of Colts-Pats was evaporated by my final jaunt through the JBA. Got to see the comeback -- oddly enough, I wasn't inspired to play Madden.
I've got some catching up to do before "Crackdown" drops in a few weeks. I got my link to try out "Sam and Max" on GameTap, and I still need to play the "Battlestations: Midway" demo. People either love it or hate it -- no real middle ground. That comes out the 30th.
Oh, and then there's the "Crackdown" demo, so I'll be jumping on building and tossing cars hopefully sometime this week. The demo comes out tomorrow. I've been feeling a somewhat lukewarm vibe for "Crackdown," but I think it offers a nice change-up from all the Gears and R6 action I've been locked in for ages. Plus, being able to wreak supernatural damage on gang bangers is an opportunity I really want to take.
The review for "Phoenix Wright: Justice for All" should be in the paper(s) Thursday. I hope everyone had a good weekend.
Posted by Redmond Carolipio at 2:42 PM | Comments (0)
January 18, 2007
Oh look ... even MORE 'Oblivion'
Bethesda today announced "Shivering Isles," the official expansion for "Oblivion" for the PC and 360. It almost seems merciless, considering that "Oblivion" sans expansion is still worth about a gazillion hours of role-playing debauchery. I'm not joking -- this game has probably ended a few relationships.
Anyway, "Shivering Isles" puts you in the turf of the Prince of Madness, Sheogorath, who wants you to be his champion and defend his realm.
The concept of madness is the theme for this expansion, but one of the more intriguing gameply features is having new armor and weapons forged for you by craftsmen. Have fun -- the expansion is slated for a spring release.
Posted by Redmond Carolipio at 1:48 PM | Comments (0)
January 17, 2007
Farewell, 'Lost Planet'
Well, after a little more than 10 hours, I'm done with the "Lost Planet" single player campaign. Can't really say it was worth some of the pain if put me though. After the insanely cheap walking tank boss, it's like the game decides you are worthy and rewards you by making the rest of the experience easy. I ended up peeling through the remaining handful of boss battles on no more than three tries, counting the final one. Though I will say this ... the final confrontation has it's cool moments, as most Capcom end battles do. The ending is, in a word, meh.
Overall, I'd say the game is a rent, not a buy. I had fun, but there were also times I threw up my hands and said "(Bleep) this game!" I'd play multiplayer, but I don't like the game enough on a personal level to make the investment -- especially since I've got Gears and Rainbow.
Now it's onto "Phoenix Wright: Justice For All," which wiped out three hours at the car dealership. It's that engrossing. I'll talk about it on AGI and it'll be one of next week's reviews in what's been a lukewarm gaming month.
Posted by Redmond Carolipio at 5:13 PM | Comments (0)
January 16, 2007
Objection! Again!
DS owners will be glad to know that "Phoenix Wright: Justice for All" shipped today. If you're a gamer who also happens to like "Law & Order", I implore you to try out the first one. There's a chance I might end up liking this more than "Lost Planet." I'm not kidding. Some of the new features involve an actual life meter for Phoenix, as well as a "psyche-lock" feature that help you tear through a suspect's web of lies.
Posted by Redmond Carolipio at 1:44 PM | Comments (0)
When someone asks if you're a god, you say, "YES!"
There's some footage bouncing around about a Euro developer called ZootFly and a game they are working on ... Ghostbusters. The REAL Ghostbusters. As in "Back off man, I'm a scientist."
The random thoughts and possibilities are bubbling over:
1) They could get the original actors to do voicework.
2) The Stay Puft Marshmallow Man -- he needs to be there.
3) I wonder how they would handle the "ghost trap" mechanic.
4) A Ghostbusters verson of the roadie run. Make it happen.
5) Open world? Vehicular combat?
6) What happens if you cross the streams in co-op? (you can't have Ghostbusters without co-op.)
There were some questions about whether or not this game is real, and an IGN article basically tells us that yes, it IS real ... but it's on hold over the standard licensing issues.
All I know is ... I need this game to be made. Enjoy the footage.
Posted by Redmond Carolipio at 11:47 AM | Comments (0)
January 9, 2007
One-on-one with Fatal1ty at CES
Johnathan "Fatal1ty" Wendel is known by a lot of people as the closest thing professional gaming has to a Michael Jordan. He's won a ton of tournaments and made a lot of bread in the past few years. Now he's got his own line of gaming products, and at the beginning of this week, announced his partnership with DirecTV and Fox Family to serve as the host/commentator for DirecTV's Championship Gaming Series.
The series is slated to start internationally broadcasting to about 100 million homes this spring. It's going to feature gaming teams from North America, Latin America, United Kingdom, Europe, Middle East, Asia and Australia. The prize is $1 million.
I managed to catch up to Fatal1ty at CES today for a few minutes. After the jump is our conversation. My questions are in bold. Read and enjoy if you like.
Talk a little about what's going on with Direct TV
"(Fox and DirecTV) are trying to make gaming into a real sport. They're gonna have managers, they're gonna have a draft, just like you would for any other major sport, and the players that play on the series will be paid a salary to compete and be a part of that team. On top of that, it's going to be available to over 100 million homes around the world., and we have got IGN Entertainment and MySpace to help promote it."
What exactly is your role in all this?
"I'm basically working in the "host" role, and my goal is to help promote this sport as much as I can. This is the next step for me, this is the next level of making gaming a mainstream sport. I'll be a TV commentary guy -- play-by-play, strategy, what's going on, give a history of my career or what I would have done in a certain situation. So for the next year to three years or so, I'll be doing this. I'll still be gaming of course -- by no means am I retiring. This is just me putting my energy into helping promote gaming to the next level, because right now is the time. This is a once-in-a-lifetime opportunity to really make gaming a sport. I'm gonna try my best to make it happen. We have a great team, and a lot of credibility coming into this. By me being a commentator and telling you what's going on, I'm going to explain to you why this IS a sport -- there's tension, reflexes, timing, strategy, everything. I'll talk about all that stuff.
You're stepping into this "ambassdor" role for gaming. You've seen legislation come out regarding video games -- are we going to see you expand that role and talking to politicians one day?
" I'd say most definitely. Just like any other athlete -- you look at Michael Jordan and he has say in a lot of different things, mostly with like the player's association, stuff like that. He had a big voice for all the basketball players -- that's kind of what I've been planning with gaming. I've had companies talk to me all the time, I've talked to some guys from the White House before -- I just randomly ran into them and they were interested in talking to me. I even had ex-CIA agents talk to me, so maybe they want me to do something for the Army. I haven't really done anything that progressive (with politicians) yet, but I know there's been interest from them in my story and what I do.
Just a few years ago, you were known as one of, if not the, best gamer. Now you've sort of become this "mogul" -- how has that changed your motivations over the years?
"In my career I've accomplished a lot and I'm really proud of what I've done. I'm fortunate to win as many titles as I have, to be able to do something I love and be good at it. I guess I've created a kind of legacy for myself. It's interesting because I was doing it just because I loved doing it. I wasn't really thinking about fame, or any of that kind of stuff. My three goals growing up as a kid and becoming a pro gamer were: I want to travel overseas and play video games -- that'd be so cool if someone flew me overseas to play video games. My No. 2 goal was to become No 1 in the world. And my No. 3 goal was that when I became No. 1 in the world, I wasn't going to be the typical guy
who's the world champion. I'm not going to be a jerk or a------ to my fans, or to anyone. I want to show a good role model for all gamers and the kids. I just want to be myself. I have fans who are 8, 9, 10 years old and their parents support them playing video games and support me as a role model."
You have a lot of people tell you how great you are. Is it hard to keep your wits about you and stay humble?
"Yeah, for me it's ... (pauses) ... Don't believe everything you hear. I appreciate everyone saying great things about me and so on, but in the long run, I'm just like, 'Dude, be yourself.' I know what I've done, and I'm happy about what I've done. I just want respect and love. I want my respect for what I've done because I worked for it, and obviously, everyone wants to be loved."
Talk a little about retirement. Does it ever cross your mind?
"For me there's definitely going to be a day when I announce my retirement. When that day is, I have no idea, because right now, I still have this huge fire in my stomach that wants to win every tournament. I cannot stand losing. Period. I will do whatever it takes to get to the top."
How has the game (no pun intended) changed for you over the years? What have you seen?
"The gamers now treat (gaming) more like a sport, a profession. Being one of the first, I've set kind of an example of what it is to be a pro gamer, and now these guys are living up to that. They're playing six to eight hours a day, training, working at it, going to training camps with their friends, traveling all over the world to get experience and knowledge of their game to get better. The competition has gotten higher -- but at the same time, I'm getting better because my competition is better. I'm good at taking a person's skills and always finding a way to win. It's kinda like the Bruce Lee analogy -- he's always adapting to his opponent, always finding a weakness, and he'll just abuse it. I have the tools and skills to win, but if I learn my opponent, I will break him down."
Biggest triumphs?
"I'm juggling so many things at once. Winning the World Tour finals for 'Painkiller', winning $150,000, that was the best thing ever for me -- it was the pinnacle of my career. Coming from behind, playing a game that everyone else started before I did and to be in the finals ... but that's also a disappointment. Every game I've played in the last two or three years, I'm coming into the game way late. I'm always starting the game six months late, seven months late, and I'm just way behind my competition from the start. So I have to play catch-up every frickin' year. It sucks. When you start from the beginning, you're always on top. But when you're playing from behind, it's just ... it's an uphill battle. I think that's what's been so great in the past two years, being able to show that I can crawl through the trenches and come back. It's a lot of work. the next game I want to be world champion at, I'm going to start from the beginning. Playing from behind is a struggle, but it's also really gratifying. That's my goal. Never quit."
Posted by Redmond Carolipio at 7:29 PM | Comments (0)
January 7, 2007
The night before CES
Right now, I'm sitting in the office of a giant house in Las Vegas ... there are more than a handful of bedrooms (each with cable), a guest house, a big pool, marble floors and large white support columns ... the kind of columns that need some stone goddesses around them to complete the effect. If I lived here, I'd be thinking of a spot for a "The World Is Mine" statue.
Thanks to a family friend (who bought this house from a family of cardiologists) this will be my mini-base of operations during my three days of poking around the Consumer Electronics Show, which is essentially the largest tech show in the world.
CES has a way of making you feel out of your element, no matter how much of a techie or gamer you are (and, by the way, "techie" does NOT always equal "gamer" and vice versa). There are literally so many fields -- mobile tech, home theater, automobiles, audio, personal tech, content sharing, etc. -- that it is virtually impossible to leave here and claim you saw everything. It can't be done.
I'll be posting here when I'm not doing stuff for the paper. Paper-wise, I'll be looking at three things: mobile tech/content, car tech and home entertainment. On this blog, you'll see (in theory) little nuggets of info and anything else that might not fit in print. Wish me luck.
Posted by Redmond Carolipio at 10:37 PM | Comments (0)
January 4, 2007
'Elebits' empathy
I wanted to like 'Elebits' more. It's got cute characters, cute sounds, and even the "Chobits"-inspired art screens have cuteness coming out its ears. Just look at it. My wife really liked the game, and I'll admit that it makes decent use of the Wii's tools.
But what the hell is wrong with Kai, the main character? He has an unnatural loathing for the little Elebits, little creatures who just happen to provide power to every electrical device in existence. He tells us that his parents study Elebits, and that he hates them. He even whines during a blackout that he doesn't want to touch the Elebits with his hands -- so he's going to use his Dad's capture gun to corral them and restore juice to his surroundings. Wonderful ... have at it, you ungrateful troll. Sorry, I have a hard time getting behind a kid character who hates things for no apparent reason. If I was a kid, I would have thought Elebits were cool.
As for the Elebits ... they're not bothering anyone. They're sleeping, walking around, and COWERING in fear about being caught and used for energy. Didn't the Matrix do the same thing to humans? I couldn't help but feel guilty about zapping an Elebit, only to hear it go "eeeee" or "oooooo" in a munchkin-like voice en route to its incarceration in my capture gun. Very "War of the Worlds" in a way.
Mind you, it was pretty fun tossing stuff around and rampaging through rooms trying to find them -- but that "hunter" vibe was in the back of my head. Perhaps if the Elebits were more like gremlins, I wouldn't be constantly worried about the well-being of my acquired targets. What can I say? My heart bleeds.
Posted by Redmond Carolipio at 2:08 PM | Comments (0)
GameSpot's Kasavin hangs 'em up
Greg Kasavin, one of the gaming industry's great scribes and editor-in-chief of GameSpot, is leaving. Kasavin started working at GameSpot in 1996, and will be forge on to his dream of working on a game.
He left an eloquent farewell post on his blog. Click here to see it.
Posted by Redmond Carolipio at 1:50 PM | Comments (0)
DVD formats, unite!
Remember the hoopla last year about the DVD format wars, and how people would be torn between Blu-ray and HD-DVD? There might be a solution. Check out this story about a Warner Bros. checking out a new HD disc format that work in both Blu-ray and HD-DVD drives.
Could this be the we-are-the-world format that ends the "war?" Who knows? Warner Bros. is apparently going to unveil it at CES.
In a story on GamePro, it's reported that LG is going to whip out a combo disc player at CES that will accommodate both formats as well. All this might actually be what average consumers (not the early adopters) need to consider getting into the high-def DVD market. The key word is "might."
Posted by Redmond Carolipio at 12:37 PM | Comments (1)
Review of 'Rainbow Six: Vegas'
This can also be found on the LANG Web sites.
When I think of Las Vegas, I usually think of casinos, showgirls, and maybe some flashes of Wayne Newton pointing at some fainting woman. Being part of a counter-terrorism unit wasn’t part of the mental package.
But thanks to “Rainbow Six: Vegas,� I don’t think “Vegas baby!� when I walk into a casino anymore. Now I think, "frag and clear� and get the urge to send imaginary teammates to take cover behind the slot machines. If that’s not a sign about a game’s impact, I don’t know what is.
Blessed with airtight play mechanics and overall good design, Ubisoft’s latest Tom Clancy title has rejuvenated a venerable franchise and given gamers the first-person equivalent of a “24� episode, minus Jack Bauer screaming “There’s no time!!!� every five minutes. However, I will channel Jack when I say that 360 shooter fans need to get this game … now.
You play Logan Keller, leader of a three-man squad that’s part of Rainbow Six, an elite terror-fighting unit that gets to use some of the best gear in the world, which is the norm in a Clancy game. Keller’s a no-nonsense guy with a Southern accent, and fits with the Clancy dynamic of no-B.S. people who are insanely good at their job.
The entire game experience mirrors that approach in various ways. Aside from loading screens, there’s practically no stoppage in gameplay. For example, there are no cinema screens. Bits of story are delivered through your team’s communication equipment – sometimes you’ll even have video patched through to your helmet. Everything is done while you’re still moving, and on occasion, still shooting. This is a great way for the game to maintain a constant level of tension. After all, you are fighting terrorists.
Interestingly enough, what happens in “Vegas� doesn’t necessarily stay in Vegas. You actually start off in Mexico pursuing a terror threat. Then you head to various fictional locales in Las Vegas, then you head to the equivalent of the Hoover Dam as well as a college campus. In a way, the game doesn’t make the city the sole star, instead asking the players to concentrate more on the story elements and characters.
In terms of visual work, “Rainbow Six� isn’t quite on the level of “Gears of War,� but it’s still easy on the eyes. One look outside of the chopper before missions reveals a tremendous view of a Mexican city and – of course – the illuminated landscape of Las Vegas, where you can actually pick out the likenesses of hotels like the Bellagio, or even the Luxor, with it's signature spire of light.
The casinos that you fight in, while fictional, reek of Vegas atmosphere. You can fight terrorists in the gaming pits, with ubiquitous sounds of the machines contrasting with the sounds of grenades getting tossed at you and bullets flying past your head. There’s thumping music in the lounges as well as soft rock playing in the more wide-open lobby areas. Money even flies out of machines when they get shot.
However, all the lights and glamour don’t score as high as the gameplay. Unlike conventional first-person shooters that have you jump around and scramble behind the occasional wall for protection, “Vegas� features a take-cover mechanic that switches the camera to third-person view so you can actually see Keller hide behind everything from standard walls to game machines.
There's also a multitude of things Keller and his squadmates can do. He can order his teammates to any spot he can see with just a point of the HUD and press of a button, which means you can flank guys giving you trouble or clear out a room without putting Keller in the line of fire.
More good stuff happens when you reach doors. You can use the “snake cam� to peek into a room, tag enemies with priority markers, and then order your team to either blow out the door, toss in a smoke grenade, or clean out the room with a shrapnel grenade. In hostage situations, you can toss in a “flashbang� grenade to disorient your enemies, giving you and your team the time to take them out without hitting the hostages. The gameplay literally covers all the bases. Hell, you can even use a rope to climb down and crash through windows, Batman-style.
The game also offers a lot of fun multiplayer options. If you have an Xbox camera, you can actually put your face on your virtual solider. Or, you can do what a lot of gamers have done, and put famous people’s mugs out there. There are also different kinds of match types, like attack and defend, survival (team deathmatch) and sharpshooter (free-for-all deathmatch). You can get up to 14 people (though I've seen 16 on rare occasions) into an online match.
Some of the flaws I encountered dealt with sound. Sometimes the gunshots and voices would sound muffled when they didn't need to be, or other sounds would loop over and over for a few minutes. In multiplayer, the graphics quality also takes a slight dip -- I imagine the sacrifice was made to ensure more fluidity in the experience.
But with those issues aside, this could be the most complete first-person experience on any system. The next time I head to Vegas, I'm bringing the snake cam.
Rating: 4 stars out of 4.
Posted by Redmond Carolipio at 8:02 AM | Comments (1)