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December 12, 2007
Quick review - Ratchet and Clank Future: Tools of Destruction
In the words of the immortal ex-coach Dennis Green, Ratchet and Clank Future, is what I thought it was. You'll get a funny, well-crafted, Saturday morning cartoon of a game that demonstrates how fun games on the PS3 can be. However, what I played wasn't quite enough to put it over games like Bioshock, Mass Effect or even God of War 2 as my personal game of the year.
As with every game in the series, I enjoyed the weapons and gadgets. I still like to let loose with the Groovitron, but I also got addicted to the Tornado Launcher and Predator Launcher. I enjoyed how the Sixaxis was used to control Ratchet through his traffic free-fall as well as help him fend off space pirates. The level design was impeccable -- even from the start of the game, I was entranced by Emperor Tachyon's forces assaulting Ratchet while dismembering the buildings around him.
So with all this praise, why isn't it the game of the year? It's mostly because I could say a lot of this stuff about all of the other games in the series. The other titles -- even Assassin's Creed -- brought some new stuff to the table that made it stand apart from the others. This game didn't quite do enough for me.
Posted by Redmond Carolipio at December 12, 2007 4:02 PM